Scope Showdown

Explore this CrazyGames game.

Popularity · relative index

Based on 7-day public vote growth, not player counts.

— / 100Insufficient history
02550751002026-11-14 UTC · New label observed · crazygames-apiN2026-10-172026-11-15

━ Popularity · index / 100 (left)

Popularity data · dates and index values
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N New label observedH Hot label observedS Staff-picked label observed

Markers are positive daily observations from the portal API, not entry or exit dates or continuous placement. Hot does not prove a popular-list position; staff-picked does not prove homepage placement. These observations do not establish a cause for popularity changes.

1 recorded label observations · dates and sources
  • — New label observed. Source: crazygames-api (day precision).
Insufficient historyNo reliable popularity values in this range. Missing data is not zero.
Last observed: Coverage 1/8 days8,079 comparable games
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About Scope Showdown

Scope Showdown is a turn-based 1v1 sniper duel across the rooftops and back streets of a cartoon city.

Players take turns. While your rival lines up a shot, slip behind cover, crouch or keep moving so the round misses. When your turn comes, step into the gap, look down the scope and fire. Bullets go straight through walls, so a sharp eye can hit a rival hiding behind them. Walls fill with holes as the duel goes on, so cover gets thinner every turn, and on some arenas a steel plate slides back and forth across the gap.

On your side of the lane you can pick up spare rounds, shotgun shells, rocket launcher rounds, medkits, cash and crystals. A shotgun shell fires a spray of pellets. A rocket bursts on cover and tears big holes in it.

Win duels to climb the trophy road and unlock new arenas: rooftops, a construction site, a stormy harbor, an old market, a rail yard, a winter park, a factory, a neon arcade and a skyline above the city. Open crates for new rifles, shotguns, rocket launchers and street-wear outfits, then upgrade them to hit harder and take more punishment. Collect daily rewards and come back every day to grow your arsenal.

Description from www.crazygames.com ↗

Analysis at a glance

Sources & methodology →
Selected-range coverage
0 of 30 daily indices available, 2026-10-17 to 2026-11-15 UTC. A direction is not stated without valid daily indices and both range boundaries.
Within CrazyGames
Insufficient history on 2026-11-15 UTC. Missing values are not zero.
Source observations
1/8 observed dates in the ending 7-day calculation window. Coverage describes recorded dates, not continuous tracking.
Last source observation
2026-11-14 UTC (day precision). This is the observation used at the selected endpoint, not the last website refresh.
First observed in our catalogue
2026-11-14. This is not the game’s release date.

Cute Elements

cartoonCrazyGamesCrazyGames
23.5
Cute Elements: popularity over the last 30 days. Daily rolling 7-day vote-rate percentile within the same portal, on a fixed 0–100 scale. 13 of 30 daily values available. Missing values are gaps, not zero.2026-11-03: 22.9 / 1002026-11-04: 22.9 / 1002026-11-05: 23 / 1002026-11-06: 23.2 / 1002026-11-07: 23.1 / 1002026-11-08: 23.2 / 1002026-11-09: 23.2 / 1002026-11-10: 23.3 / 1002026-11-11: 23.2 / 1002026-11-12: 23.2 / 1002026-11-13: 23.2 / 1002026-11-14: 23.1 / 1002026-11-15: 23.5 / 100

Shot Blaster

mobileCrazyGamesCrazyGames
65.5
Shot Blaster: popularity over the last 30 days. Daily rolling 7-day vote-rate percentile within the same portal, on a fixed 0–100 scale. 22 of 30 daily values available. Missing values are gaps, not zero.2026-10-25: 43.8 / 1002026-10-26: 44 / 1002026-10-27: 45.6 / 1002026-10-28: 44.8 / 1002026-10-29: 44.8 / 1002026-10-30: 42.6 / 1002026-10-31: 39.4 / 1002026-11-01: 33.9 / 1002026-11-02: 34.1 / 1002026-11-03: 59.4 / 1002026-11-04: 61.8 / 1002026-11-05: 60 / 1002026-11-06: 61.4 / 1002026-11-07: 62.7 / 1002026-11-08: 60.7 / 1002026-11-09: 63.8 / 1002026-11-10: 63 / 1002026-11-11: 63.7 / 1002026-11-12: 63.4 / 1002026-11-13: 62.7 / 1002026-11-14: 64 / 1002026-11-15: 65.5 / 100

Break a Skyscraper

mobileCrazyGamesCrazyGames
86
Break a Skyscraper: popularity over the last 30 days. Daily rolling 7-day vote-rate percentile within the same portal, on a fixed 0–100 scale. 22 of 30 daily values available. Missing values are gaps, not zero.2026-10-25: 81.4 / 1002026-10-26: 80.9 / 1002026-10-27: 80.4 / 1002026-10-28: 79.8 / 1002026-10-29: 80 / 1002026-10-30: 79.4 / 1002026-10-31: 78.4 / 1002026-11-01: 79.6 / 1002026-11-02: 79.2 / 1002026-11-03: 87.9 / 1002026-11-04: 87.4 / 1002026-11-05: 87 / 1002026-11-06: 87.5 / 1002026-11-07: 88.9 / 1002026-11-08: 87.8 / 1002026-11-09: 88.7 / 1002026-11-10: 88.5 / 1002026-11-11: 89.3 / 1002026-11-12: 89.3 / 1002026-11-13: 88.6 / 1002026-11-14: 86.5 / 1002026-11-15: 86 / 100

Clean It Up! Demo

3dCrazyGamesCrazyGames
64.7
Clean It Up! Demo: popularity over the last 30 days. Daily rolling 7-day vote-rate percentile within the same portal, on a fixed 0–100 scale. 22 of 30 daily values available. Missing values are gaps, not zero.2026-10-25: 22.5 / 1002026-10-26: 26.6 / 1002026-10-27: 27.8 / 1002026-10-28: 23.8 / 1002026-10-29: 27.4 / 1002026-10-30: 28.1 / 1002026-10-31: 30.2 / 1002026-11-01: 40.4 / 1002026-11-02: 39.1 / 1002026-11-03: 63.6 / 1002026-11-04: 63.6 / 1002026-11-05: 62.9 / 1002026-11-06: 63.1 / 1002026-11-07: 60.9 / 1002026-11-08: 52.8 / 1002026-11-09: 62 / 1002026-11-10: 63 / 1002026-11-11: 62.8 / 1002026-11-12: 62.6 / 1002026-11-13: 61.9 / 1002026-11-14: 64 / 1002026-11-15: 64.7 / 100

Games from the same portal, prioritizing recorded developer or publisher and category matches. No inferred game mechanics are shown.