Popularity · relative index

Based on public voting signals, not player counts.

— / 100Insufficient history
02550751002026-10-30 UTC · New label observed · crazygames-apiN2026-10-012026-10-30

━ Popularity · index / 100 (left)

Popularity data · dates and index values
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N New label observedH Hot label observedS Staff-picked label observed

Markers are positive daily observations from the portal API, not entry or exit dates or continuous placement. Hot does not prove a popular-list position; staff-picked does not prove homepage placement. These observations do not establish a cause for popularity changes.

1 recorded label observations · dates and sources
  • — New label observed. Source: crazygames-api (day precision).
Insufficient historyNo reliable popularity values in this range. Missing data is not zero.
Last observed: Coverage 1/31 days164 comparable games
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About Stickman Death Fight

Stickman Death Fight is a fast two-button kung-fu brawler. Enemies rush in from both sides: strike left or right at the right moment, never whiff, and chain every hit into a massive combo. Every blow lands with slow-motion impact. Enemies ragdoll across the arena, bowl over their friends or smash straight into your screen, and every 10th hit is a cinematic finisher.

Fight through 70 levels in 7 settings: a bamboo grove, a sunset temple, rain-soaked neon rooftops, desert ruins, an underground fight club, a code-filled simulation, and the Blood Moon. Master 6 fighting styles, each with its own moves and a screen-clearing super. Discover rare signature moves, and take down 7 bosses that fight in three phases.

Features

70 campaign levels across 7 settings, each with its own enemies, music, and boss

6 fighting styles: Kung Fu, Boxing, Muay Thai, Capoeira, Street and Glitch

Super moves that freeze time and clear the screen

12 rare signature moves to discover and collect

9 enemy types: shield guards, vanishing ninjas, grapplers that grab you, bombers, and archers and gunmen whose shots you can knock back

Counters, multi-kills and combo tiers from BRUTAL to BEYOND LEGEND

Endless Survival mode and a new Daily Challenge every day

An S to D rank for every fight, Dojo upgrades, Locker outfits and 26 achievements

Easy, Normal and Hard difficulty

Description from www.crazygames.com ↗

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+1 Speed Keyboard Obby

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Popularity100Partial history
+1 Speed Keyboard Obby: popularity over the last 30 days. Daily rolling vote-rate percentile within the same portal, on a fixed 0–100 scale. 1 of 30 daily values available. Missing values are gaps, not zero.2026-10-30: 100 / 100

Bouncemasters

mobileCrazyGamesCrazyGames
Popularity99Rising
Bouncemasters: popularity over the last 30 days. Daily rolling vote-rate percentile within the same portal, on a fixed 0–100 scale. 30 of 30 daily values available. Missing values are gaps, not zero.2026-10-01: 93.7 / 1002026-10-02: 93.7 / 1002026-10-03: 93.7 / 1002026-10-04: 93.8 / 1002026-10-05: 93.1 / 1002026-10-06: 93.1 / 1002026-10-07: 93.1 / 1002026-10-08: 93.8 / 1002026-10-09: 94.9 / 1002026-10-10: 95.9 / 1002026-10-11: 95.9 / 1002026-10-12: 95.9 / 1002026-10-13: 96.6 / 1002026-10-14: 98 / 1002026-10-15: 98 / 1002026-10-16: 98.6 / 1002026-10-17: 98.7 / 1002026-10-18: 98.7 / 1002026-10-19: 98.7 / 1002026-10-20: 100 / 1002026-10-21: 100 / 1002026-10-22: 100 / 1002026-10-23: 100 / 1002026-10-24: 100 / 1002026-10-25: 100 / 1002026-10-26: 100 / 1002026-10-27: 100 / 1002026-10-28: 100 / 1002026-10-29: 100 / 1002026-10-30: 99.4 / 100

Blombo.io

dress-upCrazyGamesCrazyGames
Popularity99Rising
Blombo.io: popularity over the last 30 days. Daily rolling vote-rate percentile within the same portal, on a fixed 0–100 scale. 30 of 30 daily values available. Missing values are gaps, not zero.2026-10-01: 96.5 / 1002026-10-02: 96.5 / 1002026-10-03: 97.2 / 1002026-10-04: 97.2 / 1002026-10-05: 96.6 / 1002026-10-06: 96.6 / 1002026-10-07: 96.6 / 1002026-10-08: 96.6 / 1002026-10-09: 96.6 / 1002026-10-10: 96.6 / 1002026-10-11: 96.6 / 1002026-10-12: 96.6 / 1002026-10-13: 97.3 / 1002026-10-14: 96.6 / 1002026-10-15: 96.6 / 1002026-10-16: 96.6 / 1002026-10-17: 97.3 / 1002026-10-18: 98 / 1002026-10-19: 98 / 1002026-10-20: 98 / 1002026-10-21: 98 / 1002026-10-22: 98.1 / 1002026-10-23: 98.7 / 1002026-10-24: 98.7 / 1002026-10-25: 98.8 / 1002026-10-26: 98.8 / 1002026-10-27: 99.4 / 1002026-10-28: 99.4 / 1002026-10-29: 99.4 / 1002026-10-30: 98.8 / 100

Case Simulator: Cars

mobileCrazyGamesCrazyGames
Popularity98Rising
Case Simulator: Cars: popularity over the last 30 days. Daily rolling vote-rate percentile within the same portal, on a fixed 0–100 scale. 30 of 30 daily values available. Missing values are gaps, not zero.2026-10-01: 95.8 / 1002026-10-02: 95.8 / 1002026-10-03: 95.8 / 1002026-10-04: 95.8 / 1002026-10-05: 95.9 / 1002026-10-06: 95.9 / 1002026-10-07: 95.2 / 1002026-10-08: 95.2 / 1002026-10-09: 95.9 / 1002026-10-10: 95.2 / 1002026-10-11: 95.2 / 1002026-10-12: 95.2 / 1002026-10-13: 95.2 / 1002026-10-14: 95.2 / 1002026-10-15: 95.3 / 1002026-10-16: 95.9 / 1002026-10-17: 96 / 1002026-10-18: 96 / 1002026-10-19: 97.4 / 1002026-10-20: 97.4 / 1002026-10-21: 97.4 / 1002026-10-22: 97.4 / 1002026-10-23: 97.4 / 1002026-10-24: 98.1 / 1002026-10-25: 98.1 / 1002026-10-26: 98.1 / 1002026-10-27: 98.1 / 1002026-10-28: 98.1 / 1002026-10-29: 98.8 / 1002026-10-30: 98.2 / 100

Recommendations share a recorded category on the same portal. No inferred game mechanics are shown.