Popularity · relative index

Based on 7-day public vote growth, not player counts.

— / 100Insufficient history
02550751002026-11-12 UTC · New label observed · crazygames-apiN2026-10-142026-11-12

━ Popularity · index / 100 (left)

Popularity data · dates and index values
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N New label observedH Hot label observedS Staff-picked label observed

Markers are positive daily observations from the portal API, not entry or exit dates or continuous placement. Hot does not prove a popular-list position; staff-picked does not prove homepage placement. These observations do not establish a cause for popularity changes.

1 recorded label observations · dates and sources
  • — New label observed. Source: crazygames-api (day precision).
Insufficient historyNo reliable popularity values in this range. Missing data is not zero.
Last observed: Coverage 1/8 days8,051 comparable games
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About Heat City: Police Chase

One car. Every cop in the city. Steal a ride and tear through Heat City while the police throw everything they have at you. The longer you survive, the higher your heat: patrol cars at one star, PIT manoeuvres and roadblocks at two, interceptors cutting you off and a helicopter overhead at three, SWAT teams boxing you in at four, and the army with tanks and a gunship at five. Survive long enough at maximum heat and something even bigger joins the hunt.

Drift, use nitro, pull near misses and wreck police cruisers for points. Jump out and steal any car on the street, smash into the Apex Motors showroom for a faster supercar, or take a tank and fire back. Earn coins every run to unlock faster cars, upgrades, paint jobs and weapons. A short tutorial gets you driving in seconds.

This is a heavily reworked version of Heat City with a new tutorial, new police tactics for every wanted level and better performance on low-end devices.

Description from www.crazygames.com ↗

Analysis at a glance

Sources & methodology →
Selected-range coverage
0 of 30 daily indices available, 2026-10-14 to 2026-11-12 UTC. A direction is not stated without valid daily indices and both range boundaries.
Within CrazyGames
Insufficient history on 2026-11-12 UTC. Missing values are not zero.
Source observations
1/8 observed dates in the ending 7-day calculation window. Coverage describes recorded dates, not continuous tracking.
Last source observation
2026-11-12 UTC (day precision). This is the observation used at the selected endpoint, not the last website refresh.
First observed in our catalogue
2026-11-12. This is not the game’s release date.

MR RACER Stunt Mania

mobileCrazyGamesCrazyGames
83.8
MR RACER Stunt Mania: popularity over the last 30 days. Daily rolling 7-day vote-rate percentile within the same portal, on a fixed 0–100 scale. 19 of 30 daily values available. Missing values are gaps, not zero.2026-10-25: 78.7 / 1002026-10-26: 77.2 / 1002026-10-27: 74.2 / 1002026-10-28: 72.3 / 1002026-10-29: 75 / 1002026-10-30: 73.2 / 1002026-10-31: 73.8 / 1002026-11-01: 72.3 / 1002026-11-02: 74.4 / 1002026-11-03: 85.2 / 1002026-11-04: 85.9 / 1002026-11-05: 85.3 / 1002026-11-06: 85.5 / 1002026-11-07: 85.6 / 1002026-11-08: 85.6 / 1002026-11-09: 84.8 / 1002026-11-10: 85.6 / 1002026-11-11: 84.6 / 1002026-11-12: 83.8 / 100

Tank Merge Royal

3dCrazyGamesCrazyGames
74.2
Tank Merge Royal: popularity over the last 30 days. Daily rolling 7-day vote-rate percentile within the same portal, on a fixed 0–100 scale. 19 of 30 daily values available. Missing values are gaps, not zero.2026-10-25: 60.3 / 1002026-10-26: 59.2 / 1002026-10-27: 58.6 / 1002026-10-28: 62 / 1002026-10-29: 60.4 / 1002026-10-30: 59.5 / 1002026-10-31: 60.1 / 1002026-11-01: 58 / 1002026-11-02: 55.5 / 1002026-11-03: 72.8 / 1002026-11-04: 72.5 / 1002026-11-05: 73.3 / 1002026-11-06: 72.8 / 1002026-11-07: 75.6 / 1002026-11-08: 75.3 / 1002026-11-09: 75.9 / 1002026-11-10: 75 / 1002026-11-11: 73.4 / 1002026-11-12: 74.2 / 100

Far Orion: New Worlds

battleCrazyGamesCrazyGames
58.1
Far Orion: New Worlds: popularity over the last 30 days. Daily rolling 7-day vote-rate percentile within the same portal, on a fixed 0–100 scale. 19 of 30 daily values available. Missing values are gaps, not zero.2026-10-25: 5.1 / 1002026-10-26: 4.8 / 1002026-10-27: 4.7 / 1002026-10-28: 4.9 / 1002026-10-29: 14.8 / 1002026-10-30: 15.2 / 1002026-10-31: 15.6 / 1002026-11-01: 15.9 / 1002026-11-02: 15.9 / 1002026-11-03: 49.9 / 1002026-11-04: 49.7 / 1002026-11-05: 23 / 1002026-11-06: 23.2 / 1002026-11-07: 47.5 / 1002026-11-08: 47.6 / 1002026-11-09: 52.9 / 1002026-11-10: 54.9 / 1002026-11-11: 57.9 / 1002026-11-12: 58.1 / 100

Helix Match!

logicCrazyGamesCrazyGames
23.4
Helix Match!: popularity over the last 30 days. Daily rolling 7-day vote-rate percentile within the same portal, on a fixed 0–100 scale. 10 of 30 daily values available. Missing values are gaps, not zero.2026-11-03: 22.9 / 1002026-11-04: 22.9 / 1002026-11-05: 23 / 1002026-11-06: 23.2 / 1002026-11-07: 23.1 / 1002026-11-08: 23.2 / 1002026-11-09: 23.2 / 1002026-11-10: 23.3 / 1002026-11-11: 23.2 / 1002026-11-12: 23.4 / 100

Games from the same portal, prioritizing recorded developer or publisher and category matches. No inferred game mechanics are shown.