Bouncetron

Explore this CrazyGames game.

Popularity · relative index

Based on public voting signals, not player counts.

— / 100Insufficient history
02550751002026-11-07 UTC · New label observed · crazygames-apiN2026-10-092026-11-07

━ Popularity · index / 100 (left)

Popularity data · dates and index values
  • 2026-10-09 UTC: Insufficient data
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  • 2026-11-01 UTC: Insufficient data
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  • 2026-11-07 UTC: Insufficient data

N New label observedH Hot label observedS Staff-picked label observed

Markers are positive daily observations from the portal API, not entry or exit dates or continuous placement. Hot does not prove a popular-list position; staff-picked does not prove homepage placement. These observations do not establish a cause for popularity changes.

1 recorded label observations · dates and sources
  • — New label observed. Source: crazygames-api (day precision).
Insufficient historyNo reliable popularity values in this range. Missing data is not zero.
Last observed: Coverage 1/31 days596 comparable games
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About Bouncetron

Bouncetron is an idle physics game about chain lightning. Drop balls onto your board: every peg a ball hits pays coins, and pegs of the same colour standing side by side link up, so a single hit sends lightning through the whole group and they all pay at once.

Game Features

Tap to drop a ball, or hold to pour a stream of them

Link same-colour pegs into big networks for huge lightning chains

Merge two identical pegs into a stronger one, all the way to level 10

Add bumpers that throw balls back up, x2 gates and splitters that turn one ball into two

Buy droppers that rain balls on their own, so your board keeps earning while you watch

Tap golden balls for a bonus burst and fire up Overdrive for triple drops and double coins

Fly to new planets: low gravity on the Moon, wind on the Storm Planet, bouncy ice and a black hole that bends every ball

Spend Cores in the Ball Lab on fire, bomb and ghost balls, then cross them into magma, comet and shade

Goals, achievements, a daily reward calendar and a supply crate that lands every 8 hours

Earns while you are away; progress is saved

Description from www.crazygames.com ↗

Analysis at a glance

Sources & methodology →
Selected-range coverage
0 of 30 daily indices available, 2026-10-09 to 2026-11-07 UTC. A direction is not stated without valid daily indices and both range boundaries.
Within CrazyGames
Insufficient history on 2026-11-07 UTC. Missing values are not zero.
Source observations
1/31 observed dates in the ending 30-day calculation window. Coverage describes recorded dates, not continuous tracking.
Last source observation
2026-11-07 UTC (day precision). This is the observation used at the selected endpoint, not the last website refresh.
First observed in our catalogue
2026-11-07. This is not the game’s release date.

Ants: Fruits

top-downCrazyGamesCrazyGames
CrazyGames index—Insufficient history
Ants: Fruits: popularity over the last 30 days. Daily rolling vote-rate percentile within the same portal, on a fixed 0–100 scale. 0 of 30 daily values available. Missing values are gaps, not zero.History unavailable

Laundromania

mobileCrazyGamesCrazyGames
CrazyGames index—Insufficient history
Laundromania: popularity over the last 30 days. Daily rolling vote-rate percentile within the same portal, on a fixed 0–100 scale. 0 of 30 daily values available. Missing values are gaps, not zero.History unavailable

Temple Blocks

sortingCrazyGamesCrazyGames
CrazyGames index—Insufficient history
Temple Blocks: popularity over the last 30 days. Daily rolling vote-rate percentile within the same portal, on a fixed 0–100 scale. 0 of 30 daily values available. Missing values are gaps, not zero.History unavailable

Galactic Grind

incrementalCrazyGamesCrazyGames
CrazyGames index—Insufficient history
Galactic Grind: popularity over the last 30 days. Daily rolling vote-rate percentile within the same portal, on a fixed 0–100 scale. 0 of 30 daily values available. Missing values are gaps, not zero.History unavailable

Games from the same portal, prioritizing recorded developer or publisher and category matches. No inferred game mechanics are shown.