Popularity · relative index

Based on public voting signals, not player counts.

— / 100Insufficient history
02550751002026-09-302026-10-29

━ Popularity · index / 100 (left)

Popularity data · dates and index values
  • 2026-09-30 UTC: Insufficient data
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N New label observedH Hot label observedS Staff-picked label observed

Markers are positive daily observations from the portal API, not entry or exit dates or continuous placement. Hot does not prove a popular-list position; staff-picked does not prove homepage placement. These observations do not establish a cause for popularity changes.

No recorded label observations in this range. This does not prove that the game was never listed.

Insufficient historyNo reliable popularity values in this range. Missing data is not zero.
Last observed: Coverage 12/31 days53 comparable games
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About Ludus Aeternus

Ludus Aeternus is a Roman gladiator idle RPG. Your fighter never stops swinging, and you decide what he becomes.

Between kills you spend what he earns. Gold buys attack, armour and crit in the market. Gems rank up the moves he casts on his own. Training Points buy masteries in the camp, where the practice dummy can never kill him. Every fifth wave is a boss, and bosses always drop gear.

Gear is where the build lives: equip what drops, salvage the rest for scrap, then reforge and augment what you kept. When the arena stops giving ground, you ascend. Trade the whole run for soul shards and start again permanently stronger, deep enough to reach zones the last run never saw.

Features

Two places, one fight: a camp that cannot kill you, an arena that can

Nine moves your gladiator casts himself, and you buy how hard they land

Gear with rarities, affixes, reforging and augments

Masteries, oaths, patrons and contracts

Ascension, zones, and a boss every fifth wave

How to play

Mouse or touch is the whole game. Your gladiator attacks, blocks and casts by himself, and you never move him and never aim.

Description from www.crazygames.com ↗

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Bouncemasters

mobileCrazyGamesCrazyGames
Popularity100Rising
Bouncemasters: popularity over the last 30 days. Daily rolling vote-rate percentile within the same portal, on a fixed 0–100 scale. 30 of 30 daily values available. Missing values are gaps, not zero.2026-09-30: 92.9 / 1002026-10-01: 92.9 / 1002026-10-02: 92.9 / 1002026-10-03: 93 / 1002026-10-04: 93 / 1002026-10-05: 90.9 / 1002026-10-06: 90.9 / 1002026-10-07: 90.9 / 1002026-10-08: 93.2 / 1002026-10-09: 95.5 / 1002026-10-10: 95.5 / 1002026-10-11: 95.5 / 1002026-10-12: 95.5 / 1002026-10-13: 95.5 / 1002026-10-14: 97.7 / 1002026-10-15: 97.8 / 1002026-10-16: 97.8 / 1002026-10-17: 97.8 / 1002026-10-18: 97.8 / 1002026-10-19: 97.8 / 1002026-10-20: 100 / 1002026-10-21: 100 / 1002026-10-22: 100 / 1002026-10-23: 100 / 1002026-10-24: 100 / 1002026-10-25: 100 / 1002026-10-26: 100 / 1002026-10-27: 100 / 1002026-10-28: 100 / 1002026-10-29: 100 / 100

Blombo.io

dress-upCrazyGamesCrazyGames
Popularity98Falling
Blombo.io: popularity over the last 30 days. Daily rolling vote-rate percentile within the same portal, on a fixed 0–100 scale. 30 of 30 daily values available. Missing values are gaps, not zero.2026-09-30: 100 / 1002026-10-01: 100 / 1002026-10-02: 100 / 1002026-10-03: 100 / 1002026-10-04: 100 / 1002026-10-05: 97.7 / 1002026-10-06: 97.7 / 1002026-10-07: 97.7 / 1002026-10-08: 97.7 / 1002026-10-09: 97.7 / 1002026-10-10: 97.7 / 1002026-10-11: 97.7 / 1002026-10-12: 97.7 / 1002026-10-13: 97.7 / 1002026-10-14: 95.5 / 1002026-10-15: 95.6 / 1002026-10-16: 95.6 / 1002026-10-17: 95.6 / 1002026-10-18: 95.6 / 1002026-10-19: 95.7 / 1002026-10-20: 95.7 / 1002026-10-21: 95.7 / 1002026-10-22: 95.8 / 1002026-10-23: 97.9 / 1002026-10-24: 98 / 1002026-10-25: 98 / 1002026-10-26: 98.1 / 1002026-10-27: 98.1 / 1002026-10-28: 98.1 / 1002026-10-29: 98.1 / 100

Bowmasters: Archery Shooting

mobileCrazyGamesCrazyGames
Popularity96Partial history
Bowmasters: Archery Shooting: popularity over the last 30 days. Daily rolling vote-rate percentile within the same portal, on a fixed 0–100 scale. 25 of 30 daily values available. Missing values are gaps, not zero.2026-10-05: 100 / 1002026-10-06: 100 / 1002026-10-07: 100 / 1002026-10-08: 100 / 1002026-10-09: 100 / 1002026-10-10: 100 / 1002026-10-11: 100 / 1002026-10-12: 100 / 1002026-10-13: 100 / 1002026-10-14: 100 / 1002026-10-15: 100 / 1002026-10-16: 100 / 1002026-10-17: 100 / 1002026-10-18: 100 / 1002026-10-19: 100 / 1002026-10-20: 97.8 / 1002026-10-21: 97.8 / 1002026-10-22: 97.9 / 1002026-10-23: 95.8 / 1002026-10-24: 95.9 / 1002026-10-25: 96.1 / 1002026-10-26: 96.2 / 1002026-10-27: 96.2 / 1002026-10-28: 96.2 / 1002026-10-29: 96.2 / 100

All Out

mobileCrazyGamesCrazyGames
Popularity94Falling
All Out: popularity over the last 30 days. Daily rolling vote-rate percentile within the same portal, on a fixed 0–100 scale. 30 of 30 daily values available. Missing values are gaps, not zero.2026-09-30: 97.6 / 1002026-10-01: 97.6 / 1002026-10-02: 97.6 / 1002026-10-03: 97.7 / 1002026-10-04: 97.7 / 1002026-10-05: 93.2 / 1002026-10-06: 93.2 / 1002026-10-07: 93.2 / 1002026-10-08: 95.5 / 1002026-10-09: 93.2 / 1002026-10-10: 93.2 / 1002026-10-11: 93.2 / 1002026-10-12: 93.2 / 1002026-10-13: 93.2 / 1002026-10-14: 93.2 / 1002026-10-15: 93.3 / 1002026-10-16: 93.3 / 1002026-10-17: 93.3 / 1002026-10-18: 93.3 / 1002026-10-19: 93.5 / 1002026-10-20: 93.5 / 1002026-10-21: 91.3 / 1002026-10-22: 91.7 / 1002026-10-23: 93.8 / 1002026-10-24: 93.9 / 1002026-10-25: 94.1 / 1002026-10-26: 94.2 / 1002026-10-27: 94.2 / 1002026-10-28: 94.2 / 1002026-10-29: 94.2 / 100

Recommendations share a recorded category on the same portal. No inferred game mechanics are shown.