Popularity · relative index

Based on public voting signals, not player counts.

— / 100Insufficient history
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━ Popularity · index / 100 (left)

Popularity data · dates and index values
  • 2026-09-30 UTC: Insufficient data
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N New label observedH Hot label observedS Staff-picked label observed

Markers are positive daily observations from the portal API, not entry or exit dates or continuous placement. Hot does not prove a popular-list position; staff-picked does not prove homepage placement. These observations do not establish a cause for popularity changes.

No recorded label observations in this range. This does not prove that the game was never listed.

Insufficient historyNo reliable popularity values in this range. Missing data is not zero.
Last observed: Coverage 12/31 days73 comparable games
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About Pulseboard

Your turrets don't have triggers. A pulse does.

One pulse runs the trace on your circuit board, and every component it crosses fires once. The only question is where you put things, and how often the pulse comes back around.

The shape of the board is the puzzle. One pad in the right place beats five in the wrong ones.

Drag components onto the pads, drop two of the same together to merge them, and hold the core while faults close in from every direction. Every wave you reach earns solder, including the runs you lose. Spend it on new components, permanent damage upgrades and a tougher core, then take on the next board.

Merge up to tier 5 - coverage matters more than raw damage

Losing still pays: unlocks, weapon upgrades and core reinforcement carry over

Description from www.crazygames.com ↗

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Bouncemasters

mobileCrazyGamesCrazyGames
Popularity100Rising
Bouncemasters: popularity over the last 30 days. Daily rolling vote-rate percentile within the same portal, on a fixed 0–100 scale. 30 of 30 daily values available. Missing values are gaps, not zero.2026-09-30: 91.7 / 1002026-10-01: 91.7 / 1002026-10-02: 91.7 / 1002026-10-03: 91.8 / 1002026-10-04: 91.8 / 1002026-10-05: 90.3 / 1002026-10-06: 90.3 / 1002026-10-07: 90.3 / 1002026-10-08: 91.9 / 1002026-10-09: 93.5 / 1002026-10-10: 93.5 / 1002026-10-11: 93.5 / 1002026-10-12: 93.5 / 1002026-10-13: 93.5 / 1002026-10-14: 96.8 / 1002026-10-15: 96.8 / 1002026-10-16: 96.8 / 1002026-10-17: 96.8 / 1002026-10-18: 96.8 / 1002026-10-19: 96.9 / 1002026-10-20: 100 / 1002026-10-21: 100 / 1002026-10-22: 100 / 1002026-10-23: 100 / 1002026-10-24: 100 / 1002026-10-25: 100 / 1002026-10-26: 100 / 1002026-10-27: 100 / 1002026-10-28: 100 / 1002026-10-29: 100 / 100

Blombo.io

dress-upCrazyGamesCrazyGames
Popularity99Rising
Blombo.io: popularity over the last 30 days. Daily rolling vote-rate percentile within the same portal, on a fixed 0–100 scale. 30 of 30 daily values available. Missing values are gaps, not zero.2026-09-30: 96.7 / 1002026-10-01: 96.7 / 1002026-10-02: 96.7 / 1002026-10-03: 96.7 / 1002026-10-04: 96.7 / 1002026-10-05: 95.2 / 1002026-10-06: 95.2 / 1002026-10-07: 95.2 / 1002026-10-08: 95.2 / 1002026-10-09: 95.2 / 1002026-10-10: 95.2 / 1002026-10-11: 95.2 / 1002026-10-12: 95.2 / 1002026-10-13: 95.2 / 1002026-10-14: 93.5 / 1002026-10-15: 93.7 / 1002026-10-16: 93.7 / 1002026-10-17: 95.2 / 1002026-10-18: 95.2 / 1002026-10-19: 95.3 / 1002026-10-20: 95.3 / 1002026-10-21: 95.3 / 1002026-10-22: 95.5 / 1002026-10-23: 97 / 1002026-10-24: 97.1 / 1002026-10-25: 97.1 / 1002026-10-26: 97.2 / 1002026-10-27: 98.6 / 1002026-10-28: 98.6 / 1002026-10-29: 98.6 / 100

Bus Simulator: EVO

mobileCrazyGamesCrazyGames
Popularity97Falling
Bus Simulator: EVO: popularity over the last 30 days. Daily rolling vote-rate percentile within the same portal, on a fixed 0–100 scale. 30 of 30 daily values available. Missing values are gaps, not zero.2026-09-30: 100 / 1002026-10-01: 100 / 1002026-10-02: 100 / 1002026-10-03: 100 / 1002026-10-04: 100 / 1002026-10-05: 98.4 / 1002026-10-06: 98.4 / 1002026-10-07: 98.4 / 1002026-10-08: 98.4 / 1002026-10-09: 98.4 / 1002026-10-10: 98.4 / 1002026-10-11: 98.4 / 1002026-10-12: 98.4 / 1002026-10-13: 98.4 / 1002026-10-14: 98.4 / 1002026-10-15: 98.4 / 1002026-10-16: 98.4 / 1002026-10-17: 98.4 / 1002026-10-18: 98.4 / 1002026-10-19: 98.4 / 1002026-10-20: 98.4 / 1002026-10-21: 98.4 / 1002026-10-22: 98.5 / 1002026-10-23: 98.5 / 1002026-10-24: 98.5 / 1002026-10-25: 98.6 / 1002026-10-26: 98.6 / 1002026-10-27: 97.2 / 1002026-10-28: 97.2 / 1002026-10-29: 97.2 / 100

Bowmasters: Archery Shooting

mobileCrazyGamesCrazyGames
Popularity96Partial history
Bowmasters: Archery Shooting: popularity over the last 30 days. Daily rolling vote-rate percentile within the same portal, on a fixed 0–100 scale. 25 of 30 daily values available. Missing values are gaps, not zero.2026-10-05: 100 / 1002026-10-06: 100 / 1002026-10-07: 100 / 1002026-10-08: 100 / 1002026-10-09: 100 / 1002026-10-10: 100 / 1002026-10-11: 100 / 1002026-10-12: 100 / 1002026-10-13: 100 / 1002026-10-14: 100 / 1002026-10-15: 100 / 1002026-10-16: 100 / 1002026-10-17: 100 / 1002026-10-18: 100 / 1002026-10-19: 100 / 1002026-10-20: 96.9 / 1002026-10-21: 96.9 / 1002026-10-22: 97 / 1002026-10-23: 95.5 / 1002026-10-24: 95.6 / 1002026-10-25: 95.7 / 1002026-10-26: 95.8 / 1002026-10-27: 95.8 / 1002026-10-28: 95.8 / 1002026-10-29: 95.8 / 100

Recommendations share a recorded category on the same portal. No inferred game mechanics are shown.