Popularity · relative index

Based on public voting signals, not player counts.

57 / 100Current relative index
02550751001000 CCU2026-09-30 UTC: approximately 100 peak concurrent users2026-10-01 UTC: approximately 100 peak concurrent users2026-10-02 UTC: approximately 100 peak concurrent users2026-10-03 UTC: approximately 100 peak concurrent users2026-10-04 UTC: approximately 100 peak concurrent users2026-10-05 UTC: approximately 100 peak concurrent users2026-10-06 UTC: approximately 100 peak concurrent users2026-10-07 UTC: approximately 100 peak concurrent users2026-10-08 UTC: approximately 100 peak concurrent users2026-10-09 UTC: approximately 100 peak concurrent users2026-10-10 UTC: approximately 100 peak concurrent users2026-10-11 UTC: approximately 100 peak concurrent users2026-10-12 UTC: approximately 100 peak concurrent users2026-10-13 UTC: approximately 100 peak concurrent users2026-10-14 UTC: approximately 100 peak concurrent users2026-10-15 UTC: approximately 100 peak concurrent users2026-10-16 UTC: approximately 100 peak concurrent users2026-10-17 UTC: approximately 100 peak concurrent users2026-10-18 UTC: approximately 100 peak concurrent users2026-10-19 UTC: approximately 100 peak concurrent users2026-10-20 UTC: approximately 100 peak concurrent users2026-10-21 UTC: approximately 100 peak concurrent users2026-10-22 UTC: approximately 100 peak concurrent users2026-10-23 UTC: approximately 100 peak concurrent users2026-10-24 UTC: approximately 100 peak concurrent users2026-10-25 UTC: approximately 100 peak concurrent users2026-10-26 UTC: approximately 100 peak concurrent users2026-10-27 UTC: approximately 100 peak concurrent users2026-10-28 UTC: approximately 100 peak concurrent users2026-10-29 UTC: approximately 100 peak concurrent users (partial period)2026-09-302026-10-29

━ Popularity · index / 100 (left) · ▥ Estimated peak CCU · concurrent users (right)

Daily maxima, not averages or daily unique players. Periods use UTC; the last source period is incomplete. Historical zero-filled samples are ambiguous and shown as gaps. Values are approximate tiers. Bars at date-range edges may represent a partly visible full source period; the listed dates and tooltip identify the complete aggregation interval.

Latest snapshot: ≈ 100 online · 2026-10-29 17:20:00 UTC

Explore the Poki CCU table →
CCU period data · dates and approximate peaks
  • 2026-09-30 UTC: approximately 100 peak concurrent users
  • 2026-10-01 UTC: approximately 100 peak concurrent users
  • 2026-10-02 UTC: approximately 100 peak concurrent users
  • 2026-10-03 UTC: approximately 100 peak concurrent users
  • 2026-10-04 UTC: approximately 100 peak concurrent users
  • 2026-10-05 UTC: approximately 100 peak concurrent users
  • 2026-10-06 UTC: approximately 100 peak concurrent users
  • 2026-10-07 UTC: approximately 100 peak concurrent users
  • 2026-10-08 UTC: approximately 100 peak concurrent users
  • 2026-10-09 UTC: approximately 100 peak concurrent users
  • 2026-10-10 UTC: approximately 100 peak concurrent users
  • 2026-10-11 UTC: approximately 100 peak concurrent users
  • 2026-10-12 UTC: approximately 100 peak concurrent users
  • 2026-10-13 UTC: approximately 100 peak concurrent users
  • 2026-10-14 UTC: approximately 100 peak concurrent users
  • 2026-10-15 UTC: approximately 100 peak concurrent users
  • 2026-10-16 UTC: approximately 100 peak concurrent users
  • 2026-10-17 UTC: approximately 100 peak concurrent users
  • 2026-10-18 UTC: approximately 100 peak concurrent users
  • 2026-10-19 UTC: approximately 100 peak concurrent users
  • 2026-10-20 UTC: approximately 100 peak concurrent users
  • 2026-10-21 UTC: approximately 100 peak concurrent users
  • 2026-10-22 UTC: approximately 100 peak concurrent users
  • 2026-10-23 UTC: approximately 100 peak concurrent users
  • 2026-10-24 UTC: approximately 100 peak concurrent users
  • 2026-10-25 UTC: approximately 100 peak concurrent users
  • 2026-10-26 UTC: approximately 100 peak concurrent users
  • 2026-10-27 UTC: approximately 100 peak concurrent users
  • 2026-10-28 UTC: approximately 100 peak concurrent users
  • 2026-10-29 UTC: approximately 100 peak concurrent users (partial period)
Popularity data · dates and index values
  • 2026-09-30 UTC: 59.1 / 100
  • 2026-10-01 UTC: 58.4 / 100
  • 2026-10-02 UTC: 58.3 / 100
  • 2026-10-03 UTC: 58.2 / 100
  • 2026-10-04 UTC: 57.9 / 100
  • 2026-10-05 UTC: 57.2 / 100
  • 2026-10-06 UTC: 57.2 / 100
  • 2026-10-07 UTC: 57.3 / 100
  • 2026-10-08 UTC: 56.9 / 100
  • 2026-10-09 UTC: 56.9 / 100
  • 2026-10-10 UTC: 56.3 / 100
  • 2026-10-11 UTC: 56.3 / 100
  • 2026-10-12 UTC: 56.7 / 100
  • 2026-10-13 UTC: 56.6 / 100
  • 2026-10-14 UTC: 55.8 / 100
  • 2026-10-15 UTC: 55.4 / 100
  • 2026-10-16 UTC: 55.9 / 100
  • 2026-10-17 UTC: 55.0 / 100
  • 2026-10-18 UTC: 55.0 / 100
  • 2026-10-19 UTC: 55.0 / 100
  • 2026-10-20 UTC: 54.8 / 100
  • 2026-10-21 UTC: 55.0 / 100
  • 2026-10-22 UTC: 55.3 / 100
  • 2026-10-23 UTC: 54.9 / 100
  • 2026-10-24 UTC: 54.4 / 100
  • 2026-10-25 UTC: 54.1 / 100
  • 2026-10-26 UTC: 55.4 / 100
  • 2026-10-27 UTC: 57.1 / 100
  • 2026-10-28 UTC: 57.2 / 100
  • 2026-10-29 UTC: 56.9 / 100

N New label observed

The recorded Poki feed provides new-label observations only; hot and staff-picked observations are not available from this source.

Markers are positive daily observations from the portal API, not entry or exit dates or continuous placement. Hot does not prove a popular-list position; staff-picked does not prove homepage placement. These observations do not establish a cause for popularity changes.

No recorded label observations in this range. This does not prove that the game was never listed.

Last observed: Coverage 31/31 days574 comparable games55.9 votes/day
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About Poor Bunny

How Poor Bunny works

Your bunny stands on a small platform surrounded by other platforms floating nearby. Carrots appear across the screen and your job is to hop between platforms to collect them before traps start closing in.

Traps come from every direction. Arrows drop from above, saw blades slide across platforms and spike balls swing into open gaps between platforms. Each trap gives you only a quick warning, so you need to keep moving instead of waiting on one platform too long.

If you get hit once, your run is over and the carrots you collect become your score. Golden carrots are worth 3 regular carrots, but they only stay on screen for a few seconds. Grabbing one often sends you toward traps that are already moving.

Controls

1 player on desktop: Arrow keys to move

2 players on desktop:

Player 1: W, A, S, D to move

Player 2: Arrow keys to move

Mobile: Use the on-screen buttons to move.

Poor Bunny features

Poor Bunny has 3 game modes, 4 worlds with different traps and over 100 bunny skins to unlock.

Game modes

Poor Bunny has 3 game modes: solo, co-op and versus.

Game ModeAbout

1P (solo)You play alone and one hit ends the run. Your score is based on how many carrots you collect before a trap gets you.

2P (co-op)Both players collect carrots together. If one player gets hit, they revive after a few seconds. The game only ends when both players are down at the same time.

2P (versus)Two players compete to collect the most carrots. One hit still ends your run, and the player with more carrots when both are out wins.

Worlds

Each world changes the traps you dodge and the way your bunny moves. Every world keeps its own score, so you can chase a new best run in Forest, Factory, Snow and Moon.

Forest: The first world. Arrows, saw blades and spike balls appear faster the longer you survive.

Factory: Metal traps like falling wrenches and electricity replace the Forest traps, so you need to learn where it is safe to stand again.

Snow: Snowy traps like icicles and giant snowflakes change when and where danger appears, so old safe spots stop working.

Moon: Low gravity makes your bunny jump higher and stay in the air longer, which makes landing harder. There are also new obstacles to avoid like asteroids and aliens.

Bunny skins

Poor Bunny includes over 100 unlockable bunny skins. Every 100 carrots you collect lets you unlock a random skin, so you never know which one you will get next. Skins only change how your bunny looks. They do not change how the game plays. Each world added 15 themed skins to the collection, from space bunnies on Moon to winter bunnies on Snow.

Who created Poor Bunny?

Poor Bunny was created by Adventure Islands and released in March 2023. Adventure Islands is also the team behind other skill games on Poki, including Heart Star and Super Dangerous Dungeons.

The game launched with the Forest world and has been updated with 3 additional worlds since release, each adding new traps and 15 themed bunny skins. It’s also available as an app on both iOS and Android.

More games like this

Want more quick games where one wrong move ends the run? Try these arcade games on Poki:

Crossy Road: Control a chicken hopping across roads and avoiding oncoming traffic and other obstacles. One wrong move ends the run.

Level Devil: Traps that change mid-level, so platforms collapse and controls flip right when you think you are safe.

Description from poki.com ↗

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Popularity100Partial history
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Recommendations share a recorded category on the same portal. No inferred game mechanics are shown.