Popularity · relative index

Based on 7-day public vote growth, not player counts.

— / 100Insufficient history
02550751002026-11-13 UTC · New label observed · crazygames-apiN2026-10-162026-11-14

━ Popularity · index / 100 (left)

Popularity data · dates and index values
  • 2026-10-16 UTC: Insufficient data
  • 2026-10-17 UTC: Insufficient data
  • 2026-10-18 UTC: Insufficient data
  • 2026-10-19 UTC: Insufficient data
  • 2026-10-20 UTC: Insufficient data
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  • 2026-10-30 UTC: Insufficient data
  • 2026-10-31 UTC: Insufficient data
  • 2026-11-01 UTC: Insufficient data
  • 2026-11-02 UTC: Insufficient data
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  • 2026-11-05 UTC: Insufficient data
  • 2026-11-06 UTC: Insufficient data
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  • 2026-11-14 UTC: Insufficient data

N New label observedH Hot label observedS Staff-picked label observed

Markers are positive daily observations from the portal API, not entry or exit dates or continuous placement. Hot does not prove a popular-list position; staff-picked does not prove homepage placement. These observations do not establish a cause for popularity changes.

1 recorded label observations · dates and sources
  • — New label observed. Source: crazygames-api (day precision).
Insufficient historyNo reliable popularity values in this range. Missing data is not zero.
Last observed: Coverage 1/8 days8,071 comparable games
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About Feed The Fire!

Feed the fire. Grow it. Survive the storm!

Burn logs, batteries, explosives, and fireworks to earn money and build a massive fire. But when the storm hits, will your fire survive?

Unlock a massive upgrade tree

Discover powerful fuels and explosive combos

Build spawners for automatic fuel

Reach Fire Level 50

Compete on the leaderboards

How Long Can Your Fire Survive?

Description from www.crazygames.com ↗

Analysis at a glance

Sources & methodology →
Selected-range coverage
0 of 30 daily indices available, 2026-10-16 to 2026-11-14 UTC. A direction is not stated without valid daily indices and both range boundaries.
Within CrazyGames
Insufficient history on 2026-11-14 UTC. Missing values are not zero.
Source observations
1/8 observed dates in the ending 7-day calculation window. Coverage describes recorded dates, not continuous tracking.
Last source observation
2026-11-13 UTC (day precision). This is the observation used at the selected endpoint, not the last website refresh.
First observed in our catalogue
2026-11-13. This is not the game’s release date.

456 Guys

mobileCrazyGamesCrazyGames
91
456 Guys: popularity over the last 30 days. Daily rolling 7-day vote-rate percentile within the same portal, on a fixed 0–100 scale. 21 of 30 daily values available. Missing values are gaps, not zero.2026-10-25: 88.6 / 1002026-10-26: 88.3 / 1002026-10-27: 88.3 / 1002026-10-28: 88.9 / 1002026-10-29: 88.2 / 1002026-10-30: 87.4 / 1002026-10-31: 88.1 / 1002026-11-01: 87.8 / 1002026-11-02: 86.6 / 1002026-11-03: 92.2 / 1002026-11-04: 91.4 / 1002026-11-05: 91.1 / 1002026-11-06: 92.4 / 1002026-11-07: 90.6 / 1002026-11-08: 90.4 / 1002026-11-09: 91.5 / 1002026-11-10: 91.3 / 1002026-11-11: 91.8 / 1002026-11-12: 91.9 / 1002026-11-13: 90.4 / 1002026-11-14: 91 / 100

Life in the Static

jumpingCrazyGamesCrazyGames
59.5
Life in the Static: popularity over the last 30 days. Daily rolling 7-day vote-rate percentile within the same portal, on a fixed 0–100 scale. 21 of 30 daily values available. Missing values are gaps, not zero.2026-10-25: 15.8 / 1002026-10-26: 15.3 / 1002026-10-27: 25.9 / 1002026-10-28: 27.9 / 1002026-10-29: 30.9 / 1002026-10-30: 31.2 / 1002026-10-31: 30.2 / 1002026-11-01: 33.9 / 1002026-11-02: 34.1 / 1002026-11-03: 57.2 / 1002026-11-04: 58.2 / 1002026-11-05: 56.5 / 1002026-11-06: 57.8 / 1002026-11-07: 58.8 / 1002026-11-08: 56.1 / 1002026-11-09: 56.3 / 1002026-11-10: 56.5 / 1002026-11-11: 59.1 / 1002026-11-12: 59.1 / 1002026-11-13: 59.1 / 1002026-11-14: 59.5 / 100

Quizmasters

mobileCrazyGamesCrazyGames
78.6
Quizmasters: popularity over the last 30 days. Daily rolling 7-day vote-rate percentile within the same portal, on a fixed 0–100 scale. 30 of 30 daily values available. Missing values are gaps, not zero.2026-10-16: 36.3 / 1002026-10-17: 35.3 / 1002026-10-18: 36.4 / 1002026-10-19: 34.3 / 1002026-10-20: 48.2 / 1002026-10-21: 45.8 / 1002026-10-22: 45.6 / 1002026-10-23: 46.6 / 1002026-10-24: 46.5 / 1002026-10-25: 57.5 / 1002026-10-26: 60.1 / 1002026-10-27: 59.2 / 1002026-10-28: 59.3 / 1002026-10-29: 57.2 / 1002026-10-30: 56.3 / 1002026-10-31: 55.9 / 1002026-11-01: 57.5 / 1002026-11-02: 56.5 / 1002026-11-03: 76.3 / 1002026-11-04: 78.6 / 1002026-11-05: 79.4 / 1002026-11-06: 79.6 / 1002026-11-07: 78.5 / 1002026-11-08: 78.2 / 1002026-11-09: 78 / 1002026-11-10: 75.4 / 1002026-11-11: 75.7 / 1002026-11-12: 76.4 / 1002026-11-13: 76.8 / 1002026-11-14: 78.6 / 100

Jet Bouncer

mobileCrazyGamesCrazyGames
23.6
Jet Bouncer: popularity over the last 30 days. Daily rolling 7-day vote-rate percentile within the same portal, on a fixed 0–100 scale. 12 of 30 daily values available. Missing values are gaps, not zero.2026-11-03: 22.9 / 1002026-11-04: 22.9 / 1002026-11-05: 23 / 1002026-11-06: 23.2 / 1002026-11-07: 23.1 / 1002026-11-08: 23.2 / 1002026-11-09: 23.2 / 1002026-11-10: 23.3 / 1002026-11-11: 23.2 / 1002026-11-12: 23.2 / 1002026-11-13: 23.2 / 1002026-11-14: 23.6 / 100

Games from the same portal, prioritizing recorded developer or publisher and category matches. No inferred game mechanics are shown.