Conquest.io

Explore this CrazyGames game.

Popularity · relative index

Based on public voting signals, not player counts.

— / 100Insufficient history
02550751002026-11-05 UTC · New label observed · crazygames-apiN2026-10-072026-11-05

━ Popularity · index / 100 (left)

Popularity data · dates and index values
  • 2026-10-07 UTC: Insufficient data
  • 2026-10-08 UTC: Insufficient data
  • 2026-10-09 UTC: Insufficient data
  • 2026-10-10 UTC: Insufficient data
  • 2026-10-11 UTC: Insufficient data
  • 2026-10-12 UTC: Insufficient data
  • 2026-10-13 UTC: Insufficient data
  • 2026-10-14 UTC: Insufficient data
  • 2026-10-15 UTC: Insufficient data
  • 2026-10-16 UTC: Insufficient data
  • 2026-10-17 UTC: Insufficient data
  • 2026-10-18 UTC: Insufficient data
  • 2026-10-19 UTC: Insufficient data
  • 2026-10-20 UTC: Insufficient data
  • 2026-10-21 UTC: Insufficient data
  • 2026-10-22 UTC: Insufficient data
  • 2026-10-23 UTC: Insufficient data
  • 2026-10-24 UTC: Insufficient data
  • 2026-10-25 UTC: Insufficient data
  • 2026-10-26 UTC: Insufficient data
  • 2026-10-27 UTC: Insufficient data
  • 2026-10-28 UTC: Insufficient data
  • 2026-10-29 UTC: Insufficient data
  • 2026-10-30 UTC: Insufficient data
  • 2026-10-31 UTC: Insufficient data
  • 2026-11-01 UTC: Insufficient data
  • 2026-11-02 UTC: Insufficient data
  • 2026-11-03 UTC: Insufficient data
  • 2026-11-04 UTC: Insufficient data
  • 2026-11-05 UTC: Insufficient data

N New label observedH Hot label observedS Staff-picked label observed

Markers are positive daily observations from the portal API, not entry or exit dates or continuous placement. Hot does not prove a popular-list position; staff-picked does not prove homepage placement. These observations do not establish a cause for popularity changes.

1 recorded label observations · dates and sources
  • — New label observed. Source: crazygames-api (day precision).
Insufficient historyNo reliable popularity values in this range. Missing data is not zero.
Last observed: Coverage 1/31 days567 comparable games
ⓘ About this index
Custom date range
Reset
From around the web

Posts & updates

News, reviews, videos and community posts about this game. Open a post to read or watch the original.

No posts yet. Published news, reviews and community content will appear here.

About Conquest.io

Conquest.io is a pixel-art strategy game where you start as a real country, with its real borders, and set out to conquer the world. Pick any of 183 nations, grow your economy and army, and push your front lines across the map against computer-controlled rivals. Rule 50%, 60% or 75% of the land and victory is yours. Prefer history? Lead Rome, Alexander the Great, Genghis Khan and four more empires in campaigns with their real historical borders.

How to Play Conquest.io

Conquest.io is a real-time strategy game. Click a neighbouring country to attack it, and your troops push forward along the whole shared border until they run out. Every game starts with a 25-second ceasefire, so build first and march second.

Game Modes

World Conquest: play any of 183 countries on the World map, or on the Europe, Americas or Asia maps. Every nation has a difficulty rating from one to five stars.

History: seven campaigns from 336 BC to 1805: Alexander the Great, Rise of Rome, Genghis Khan, Fall of Constantinople, Conquest of the New World, The British Empire and Napoleon. Each has its own victory goal, like making the Aztec and Inca empires capitulate.

Daily Challenge: a new nation and a new twist every day. Win to build a streak.

Armies and Attacks

The Attack Force slider sets how much of your army goes into each attack. The Army/Economy slider trades troops for gold.

Troops regrow fastest when you are below your cap, so don't throw everything at once.

Click an enemy coast you don't border to launch a naval invasion.

The event panel tracks your attacks and the ones coming at you. You can retreat an attack, but you lose 25% of those troops.

Capture an enemy capital to wipe out a third of its army. If a nation has lost most of its land when its capital falls, it capitulates and all of its land becomes yours.

Diplomacy

Right-click a country (long-press on mobile) to open its action menu: attack, send ships, propose an alliance, offer peace or send a gift. Allies can send each other gold and troops. Breaking an alliance is a betrayal: the betrayed nation and its allies will turn against you. Hover over a country to see whether it is Friendly, Neutral or Hostile toward you. Alliance and peace offers from other nations pop up on screen for you to accept or decline.

Buildings and Units

Buildings change with the era, from Roman markets to modern factories. In the modern world you can build:

City: raises your population cap so your army and treasury grow larger

Factory: produces gold every second

Army Base: recruits troops faster and launches Airstrikes

Bunker: land inside its circle is far harder to take, and your border there turns stone grey

Research Lab: produces research points

Port: more and faster ships for naval invasions, plus trade gold

Missile Silo: launches Cruise Missiles and nuclear weapons

Air Defense: shoots down missiles and airstrikes aimed near it

Build on top of a building to upgrade it, up to level 5.

Strikes and Ruins

Cruise Missile: hits any target on the map

Airstrike: a bomber from your Army Base drops a line of six bombs (unlocks at Rocketry I)

Atomic and Hydrogen Bombs: wipe out huge areas and leave the land irradiated (Rocketry II and IV)

Older eras fight with catapults, trebuchets and cannons that have a limited range

Every explosion kills troops, wrecks buildings and blasts the land into ruins that belong to no one. Armies can't march through ruins, so a neighbouring nation has to click them to reclaim them, which takes 5 to 15 seconds. Computer nations reclaim their ruins within a second or two, so be quick.

Research

Spend research points on six tracks, each up to level 5: weapons, defences, logistics, economy, population and artillery.

Progress

Earn XP to climb ten ranks from Recruit to Emperor, collect 19 medals and keep up a daily login streak. Your game autosaves, so you can always continue later.

Tips

Use the ceasefire to build Cities and Factories before the first war.

Put a Bunker on the border you can't afford to lose.

Keep allies happy with gifts. A friendly neighbour is one less front to defend.

Bomb enemy capitals and forts before you attack, then reclaim the ruins before your enemy does.

Description from www.crazygames.com ↗

Analysis at a glance

Sources & methodology →
Selected-range coverage
0 of 30 daily indices available, 2026-10-07 to 2026-11-05 UTC. A direction is not stated without valid daily indices and both range boundaries.
Within CrazyGames
Insufficient history on 2026-11-05 UTC. Missing values are not zero.
Source observations
1/31 observed dates in the ending 30-day calculation window. Coverage describes recorded dates, not continuous tracking.
Last source observation
2026-11-05 UTC (day precision). This is the observation used at the selected endpoint, not the last website refresh.
First observed in our catalogue
2026-11-05. This is not the game’s release date.

Toilets Worms Shooter

mobileCrazyGamesCrazyGames
CrazyGames index—Insufficient history
Toilets Worms Shooter: popularity over the last 30 days. Daily rolling vote-rate percentile within the same portal, on a fixed 0–100 scale. 0 of 30 daily values available. Missing values are gaps, not zero.History unavailable

Robo Runner

mobileCrazyGamesCrazyGames
CrazyGames index—Insufficient history
Robo Runner: popularity over the last 30 days. Daily rolling vote-rate percentile within the same portal, on a fixed 0–100 scale. 0 of 30 daily values available. Missing values are gaps, not zero.History unavailable

Peglinko

mobileCrazyGamesCrazyGames
CrazyGames index—Insufficient history
Peglinko: popularity over the last 30 days. Daily rolling vote-rate percentile within the same portal, on a fixed 0–100 scale. 0 of 30 daily values available. Missing values are gaps, not zero.History unavailable

Merge Cakes

mouseCrazyGamesCrazyGames
CrazyGames index—Insufficient history
Merge Cakes: popularity over the last 30 days. Daily rolling vote-rate percentile within the same portal, on a fixed 0–100 scale. 0 of 30 daily values available. Missing values are gaps, not zero.History unavailable

Games from the same portal, prioritizing recorded developer or publisher and category matches. No inferred game mechanics are shown.