

Popularity · relative index
Based on public voting signals, not player counts.
━ Popularity · index / 100 (left)
Popularity data · dates and index values
- 2026-08-01 UTC: Insufficient data
- 2026-08-02 UTC: Insufficient data
- 2026-08-03 UTC: Insufficient data
- 2026-08-04 UTC: Insufficient data
- 2026-08-05 UTC: Insufficient data
- 2026-08-06 UTC: Insufficient data
- 2026-08-07 UTC: Insufficient data
- 2026-08-08 UTC: Insufficient data
- 2026-08-09 UTC: Insufficient data
- 2026-08-10 UTC: Insufficient data
- 2026-08-11 UTC: Insufficient data
- 2026-08-12 UTC: Insufficient data
- 2026-08-13 UTC: Insufficient data
- 2026-08-14 UTC: Insufficient data
- 2026-08-15 UTC: Insufficient data
- 2026-08-16 UTC: Insufficient data
- 2026-08-17 UTC: Insufficient data
- 2026-08-18 UTC: Insufficient data
- 2026-08-19 UTC: Insufficient data
- 2026-08-20 UTC: Insufficient data
- 2026-08-21 UTC: Insufficient data
- 2026-08-22 UTC: Insufficient data
- 2026-08-23 UTC: Insufficient data
- 2026-08-24 UTC: Insufficient data
- 2026-08-25 UTC: Insufficient data
- 2026-08-26 UTC: Insufficient data
- 2026-08-27 UTC: Insufficient data
- 2026-08-28 UTC: Insufficient data
- 2026-08-29 UTC: Insufficient data
- 2026-08-30 UTC: Insufficient data
- 2026-08-31 UTC: Insufficient data
- 2026-09-01 UTC: Insufficient data
- 2026-09-02 UTC: Insufficient data
- 2026-09-03 UTC: Insufficient data
- 2026-09-04 UTC: Insufficient data
- 2026-09-05 UTC: Insufficient data
- 2026-09-06 UTC: Insufficient data
- 2026-09-07 UTC: Insufficient data
- 2026-09-08 UTC: Insufficient data
- 2026-09-09 UTC: Insufficient data
- 2026-09-10 UTC: Insufficient data
- 2026-09-11 UTC: Insufficient data
- 2026-09-12 UTC: Insufficient data
- 2026-09-13 UTC: Insufficient data
- 2026-09-14 UTC: Insufficient data
- 2026-09-15 UTC: Insufficient data
- 2026-09-16 UTC: Insufficient data
- 2026-09-17 UTC: Insufficient data
- 2026-09-18 UTC: Insufficient data
- 2026-09-19 UTC: Insufficient data
- 2026-09-20 UTC: Insufficient data
- 2026-09-21 UTC: Insufficient data
- 2026-09-22 UTC: Insufficient data
- 2026-09-23 UTC: Insufficient data
- 2026-09-24 UTC: Insufficient data
- 2026-09-25 UTC: Insufficient data
- 2026-09-26 UTC: Insufficient data
- 2026-09-27 UTC: Insufficient data
- 2026-09-28 UTC: Insufficient data
- 2026-09-29 UTC: Insufficient data
- 2026-09-30 UTC: Insufficient data
- 2026-10-01 UTC: Insufficient data
- 2026-10-02 UTC: Insufficient data
- 2026-10-03 UTC: Insufficient data
- 2026-10-04 UTC: Insufficient data
- 2026-10-05 UTC: Insufficient data
- 2026-10-06 UTC: Insufficient data
- 2026-10-07 UTC: Insufficient data
- 2026-10-08 UTC: Insufficient data
- 2026-10-09 UTC: Insufficient data
- 2026-10-10 UTC: Insufficient data
- 2026-10-11 UTC: Insufficient data
- 2026-10-12 UTC: Insufficient data
- 2026-10-13 UTC: Insufficient data
- 2026-10-14 UTC: Insufficient data
- 2026-10-15 UTC: Insufficient data
- 2026-10-16 UTC: Insufficient data
- 2026-10-17 UTC: Insufficient data
- 2026-10-18 UTC: Insufficient data
- 2026-10-19 UTC: Insufficient data
- 2026-10-20 UTC: Insufficient data
- 2026-10-21 UTC: Insufficient data
- 2026-10-22 UTC: Insufficient data
- 2026-10-23 UTC: Insufficient data
- 2026-10-24 UTC: Insufficient data
- 2026-10-25 UTC: Insufficient data
- 2026-10-26 UTC: Insufficient data
- 2026-10-27 UTC: Insufficient data
- 2026-10-28 UTC: Insufficient data
- 2026-10-29 UTC: Insufficient data
N New label observedH Hot label observedS Staff-picked label observed
Markers are positive daily observations from the portal API, not entry or exit dates or continuous placement. Hot does not prove a popular-list position; staff-picked does not prove homepage placement. These observations do not establish a cause for popularity changes.
7 recorded label observations · dates and sources
- — New label observed. Source: crazygames-api (day precision).
- — New label observed. Source: crazygames-api (day precision).
- — New label observed. Source: crazygames-api (day precision).
- — New label observed. Source: crazygames-api (day precision).
- — New label observed. Source: crazygames-api (day precision).
- — New label observed. Source: crazygames-api (day precision).
- — New label observed. Source: crazygames-api (day precision).
Custom date range
About Claw Descent
Claw Descent is a physics-based claw machine in which the prize is at the bottom. Fly a spring-cable claw down a collapsing shaft, scoop up tumbling toys, and drop them into the wall chutes before your battery runs out.
Bank enough toys and the floor cracks open. Underneath are darker zones with higher-value prizes and more dangerous hazards, from the Plush Pit down through Capsule Works, The Guts, The Furnace, and The Hoard. Every trip down is a fresh journey.
How to Play
Steer the claw, close the jaws on a toy, and fly it to a chute in the wall. A toy is worth nothing until it is banked. Every deposit earns coins and returns a little battery, so a good run keeps paying for itself.
Bank enough on a floor and it breaks open. Ride it down.
Upgrades
Coins are spent between runs across ten upgrade tracks and seventeen key unlocks.
Battery buys you more time in the shaft.
Grip strength holds heavier toys without slipping.
Prong reach widens the grab, so clumps come up together.
Key upgrades hand you whole new moves: the grapple hook, the ground pound, the magnet burst, time dilation, and more.
The headstart winch drops you deeper, so you stop re-digging floors you have already beaten.
A few keys stay hidden until you bank the toy that unlocks them.
Tips and Tricks
Scoop, don't pinch. The prongs work like a basket. Line up a clump of small toys, and you can carry three or four in one trip.
Bank early on a new floor. Each deposit refunds battery, so the first toy you cash in pays for the next dive.
Heavy toys pay more and fight harder. A dense prize is worth a real premium, but it strains the claw, and it will slip if your grip is weak.
Watch the battery, not just the depth. A full claw and an empty battery score nothing.
Chase the toys you have never seen. New toys unlock hidden upgrades, and a new zone pays a one-time discovery bonus.
Daily Challenge
There is a new daily shaft every day, the same one for every player, with its own modifier and a live leaderboard. Take as many tries as you like. Your best run is the one that counts.
Description from www.crazygames.com ↗
Studio · Laeto Studio
View studio →Explore similar ideas
See all CrazyGames games →

All Out
Battle Brigade
+1 Brick Escape
Recommendations share a recorded category on the same portal. No inferred game mechanics are shown.