

Stickman Hook
By Madbox
Popularity · relative index
Based on public voting signals, not player counts.
━ Popularity · index / 100 (left) · ▥ Estimated peak CCU · concurrent users (right)
Three-day maxima, not averages or daily unique players. Periods use UTC; the last source period is incomplete. Historical zero-filled samples are ambiguous and shown as gaps. Values are approximate tiers. Bars at date-range edges may represent a partly visible full source period; the listed dates and tooltip identify the complete aggregation interval.
Latest snapshot: ≈ 3,000 online · 2026-10-29 14:30:00 UTC
CCU history is limited to the latest 90 source days. Older dates are unavailable, not zero.
Explore the Poki CCU table →CCU period data · dates and approximate peaks
- 2026-08-02 – 2026-08-04 UTC: approximately 2,000 peak concurrent users
- 2026-08-05 – 2026-08-07 UTC: approximately 3,000 peak concurrent users
- 2026-08-08 – 2026-08-10 UTC: approximately 3,000 peak concurrent users
- 2026-08-11 – 2026-08-13 UTC: approximately 3,000 peak concurrent users
- 2026-08-14 – 2026-08-16 UTC: approximately 3,000 peak concurrent users
- 2026-08-17 – 2026-08-19 UTC: approximately 3,000 peak concurrent users
- 2026-08-20 – 2026-08-22 UTC: approximately 3,000 peak concurrent users
- 2026-08-23 – 2026-08-25 UTC: approximately 3,000 peak concurrent users
- 2026-08-26 – 2026-08-28 UTC: approximately 3,000 peak concurrent users
- 2026-08-29 – 2026-08-31 UTC: approximately 3,000 peak concurrent users
- 2026-09-01 – 2026-09-03 UTC: approximately 3,000 peak concurrent users
- 2026-09-04 – 2026-09-06 UTC: approximately 3,000 peak concurrent users
- 2026-09-07 – 2026-09-09 UTC: approximately 3,000 peak concurrent users
- 2026-09-10 – 2026-09-12 UTC: approximately 3,000 peak concurrent users
- 2026-09-13 – 2026-09-15 UTC: approximately 3,000 peak concurrent users
- 2026-09-16 – 2026-09-18 UTC: approximately 3,000 peak concurrent users
- 2026-09-19 – 2026-09-21 UTC: approximately 3,000 peak concurrent users
- 2026-09-22 – 2026-09-24 UTC: approximately 3,000 peak concurrent users
- 2026-09-25 – 2026-09-27 UTC: approximately 3,000 peak concurrent users
- 2026-09-28 – 2026-09-30 UTC: approximately 3,000 peak concurrent users
- 2026-10-01 – 2026-10-03 UTC: approximately 3,000 peak concurrent users
- 2026-10-04 – 2026-10-06 UTC: approximately 3,000 peak concurrent users
- 2026-10-07 – 2026-10-09 UTC: approximately 3,000 peak concurrent users
- 2026-10-10 – 2026-10-12 UTC: approximately 3,000 peak concurrent users
- 2026-10-13 – 2026-10-15 UTC: approximately 3,000 peak concurrent users
- 2026-10-16 – 2026-10-18 UTC: approximately 3,000 peak concurrent users
- 2026-10-19 – 2026-10-21 UTC: approximately 3,000 peak concurrent users
- 2026-10-22 – 2026-10-24 UTC: approximately 3,000 peak concurrent users
- 2026-10-25 – 2026-10-27 UTC: approximately 3,000 peak concurrent users
- 2026-10-28 – 2026-10-30 UTC: approximately 3,000 peak concurrent users (partial period)
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N New label observed
The recorded Poki feed provides new-label observations only; hot and staff-picked observations are not available from this source.
Markers are positive daily observations from the portal API, not entry or exit dates or continuous placement. Hot does not prove a popular-list position; staff-picked does not prove homepage placement. These observations do not establish a cause for popularity changes.
No recorded label observations in this range. This does not prove that the game was never listed.
Custom date range
About Stickman Hook
About Stickman Hook
In Stickman Hook, each run lives or dies on how cleanly you time your swings.
Grab a hook and let go at the right moment to carry that movement into the next swing. Most runs end in under 5 seconds, so restarting feels so tempting. What's one more round anyway?
This stickman game is a Poki exclusive that has almost 6.5 million upvotes, thanks to simple controls and runs that always make you want one more go.
How to play Stickman Hook
Stickman Hook is easy to start but getting good takes practice. There are only 3 basic things you need to master in Stickman Hook:
Tap to attach your rope to a hook.
Release to launch forward.
Use bouncing pads (the spring platforms that launch you upward or forward) to change your position and line up the next swing.
Releasing even half a second too late usually kills your forward speed, turning a good swing into a straight drop. When a run clicks, you clear the level without thinking.
Here is how this is done on both desktop and mobile:
Desktop: Hold a mouse click or press spacebar to attach, release to let go.
Mobile: Tap the screen to attach, lift your finger to release.
Game modes
There are 2 game modes in Stickman Hook: classic mode and grapplehook mode. Grapple Hook mode unlocks after you complete 30 levels in Classic mode.
Game ModeWhat changesWho it's for
Classic Stickman HookClassic Stickman Hook features hundreds of levels designed to test swing control and momentum carry-over.New players and pros alike, with hundreds of levels that steadily increase the challenge.
Grapple hook modeInstead of building long swings, grabbing a hook propels you forward immediately, reducing recovery time between swings.Players who want tighter control and less room to recover from mistakes.
Stickman Hook skins
Stickman Hook includes 23 skins that let you change how your stickman looks as you play. Skins don't affect gameplay, but they give clear goals to work toward as you progress through levels.
Level progression skins: There are 9 classic skins, with 8 unlocked through progression. After every level, a progress bar shows how close you are to the next one.
Watch ad skins: There are 14 skins to unlock here. Some fun skins like the Burger, Cactus, Dragon, Lemon, and Robot stickmen, unlock by watching short videos.
Weekly skins: These limited-time rewards appear on the home screen and rotate every week. Make sure to check back regularly for new skins.
Tips to swing further in Stickman Hook
Most failed runs come from the same small mistakes. These 4 tips will get you past where you're stuck.
Release before the peak: Letting go at the top sends you straight up, stopping you from moving forward. Releasing slightly earlier keeps you moving and sets up the next swing cleanly.
Don't hold after a good swing: A good swing can trick you into staying attached too long. That extra hold often puts you too high or slows you down for the next swing.
Skip hooks when you're already moving: You don't need to grab every hook. Skipping one will avoid awkward resets, like dropping straight down or losing all your forward speed.
Use bouncing pads to change your setup: Bouncing pads can push you forward or up when you are holding on to a hook. Build forward movement by bouncing back and forth, then release at the right moment to clear a level in one move.
Who created Stickman Hook?
Stickman Hook was developed by Madbox and first released in 2018.
It became popular for its simple controls and runs built around timing and control. The game is available across multiple platforms, including browser play at Poki.
Stickman Hook app
If you prefer playing outside the browser, Stickman Hook is also available as an app on iOS and Android.
Games like Stickman Hook
If you enjoy games where clean inputs matter more than rushing, you'll likely enjoy other skill games built around control and consistency.
Drive Mad focuses on staying upright and choosing when to slow down, where one bad input often makes the next obstacle harder to fix.
Also, try Stickman Parkour 3 if you want more stickman-themed skill games.
Description from poki.com ↗
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