Popularity · relative index
Based on public voting signals, not player counts.
━ Popularity · index / 100 (left)
Popularity data · dates and index values
- 2026-10-04 UTC: Insufficient data
- 2026-10-05 UTC: Insufficient data
- 2026-10-06 UTC: Insufficient data
- 2026-10-07 UTC: Insufficient data
- 2026-10-08 UTC: Insufficient data
- 2026-10-09 UTC: Insufficient data
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- 2026-10-14 UTC: Insufficient data
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- 2026-10-17 UTC: Insufficient data
- 2026-10-18 UTC: Insufficient data
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- 2026-10-20 UTC: Insufficient data
- 2026-10-21 UTC: Insufficient data
- 2026-10-22 UTC: Insufficient data
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- 2026-10-24 UTC: Insufficient data
- 2026-10-25 UTC: Insufficient data
- 2026-10-26 UTC: Insufficient data
- 2026-10-27 UTC: Insufficient data
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- 2026-10-31 UTC: Insufficient data
- 2026-11-01 UTC: Insufficient data
- 2026-11-02 UTC: Insufficient data
N New label observedH Hot label observedS Staff-picked label observed
Markers are positive daily observations from the portal API, not entry or exit dates or continuous placement. Hot does not prove a popular-list position; staff-picked does not prove homepage placement. These observations do not establish a cause for popularity changes.
No recorded label observations in this range. This does not prove that the game was never listed.
Custom date range
Posts & updates
News, reviews, videos and community posts about this game. Open a post to read or watch the original.
About Knock-Knock! Escape from Brainrots Obby +1 Tycoon
On a simple street, there are houses on both sides of the road, and each door may hold danger or a valuable prize. The task is simple in words: approach the entrance, open the door, and survive the consequences. As you open the door, a cutscene plays: the doors open, an angry pursuer appears, and then control is returned, launching you into a sprint to the lobby, a safe haven where the chase ends. If the enemy catches up, the hero will be knocked back as if by a blow, and the attempt will count as a loss; if you manage to run away, the hunter will be in your hands, and you can take him back to the base and display him as a trophy. The further you get away from the starting point, the faster the pursuers will be, so it's crucial to upgrade your running speed, as without upgrades, every door will be too risky. Decisions must be made on the fly, and the outcome of each door is unpredictable.
Description from playhop.com ↗
Studio · NatalyGameDev
View studio →Analysis at a glance
Sources & methodology →- Selected-range coverage
- 0 of 30 daily indices available, 2026-10-04 to 2026-11-02 UTC. A direction is not stated without valid daily indices and both range boundaries.
- Within Playhop
- Insufficient history on 2026-11-02 UTC. Missing values are not zero.
- Source observations
- 1/31 observed dates in the ending 30-day calculation window. Coverage describes recorded dates, not continuous tracking.
- Last source observation
- 2026-11-02 UTC (day precision). This is the observation used at the selected endpoint, not the last website refresh.
- First observed in our catalogue
- 2026-11-02. This is not the game’s release date.
User ratings
3.9/5 · 1,229 ratings
English support is declared in the game metadata. Counts may include ratings across Playhop and Yandex Games; they are not limited to English-speaking players.
Recorded rating counts
1 of 1 observations in this range. Missing values are not zero.
- 2026-11-02: 1,229 ratings · 3.9/5
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