Popularity · relative index
Based on public voting signals, not player counts.
━ Popularity · index / 100 (left)
Popularity data · dates and index values
- 2026-10-04 UTC: Insufficient data
- 2026-10-05 UTC: Insufficient data
- 2026-10-06 UTC: Insufficient data
- 2026-10-07 UTC: Insufficient data
- 2026-10-08 UTC: Insufficient data
- 2026-10-09 UTC: Insufficient data
- 2026-10-10 UTC: Insufficient data
- 2026-10-11 UTC: Insufficient data
- 2026-10-12 UTC: Insufficient data
- 2026-10-13 UTC: Insufficient data
- 2026-10-14 UTC: Insufficient data
- 2026-10-15 UTC: Insufficient data
- 2026-10-16 UTC: Insufficient data
- 2026-10-17 UTC: Insufficient data
- 2026-10-18 UTC: Insufficient data
- 2026-10-19 UTC: Insufficient data
- 2026-10-20 UTC: Insufficient data
- 2026-10-21 UTC: Insufficient data
- 2026-10-22 UTC: Insufficient data
- 2026-10-23 UTC: Insufficient data
- 2026-10-24 UTC: Insufficient data
- 2026-10-25 UTC: Insufficient data
- 2026-10-26 UTC: Insufficient data
- 2026-10-27 UTC: Insufficient data
- 2026-10-28 UTC: Insufficient data
- 2026-10-29 UTC: Insufficient data
- 2026-10-30 UTC: Insufficient data
- 2026-10-31 UTC: Insufficient data
- 2026-11-01 UTC: Insufficient data
- 2026-11-02 UTC: Insufficient data
N New label observedH Hot label observedS Staff-picked label observed
Markers are positive daily observations from the portal API, not entry or exit dates or continuous placement. Hot does not prove a popular-list position; staff-picked does not prove homepage placement. These observations do not establish a cause for popularity changes.
No recorded label observations in this range. This does not prove that the game was never listed.
Custom date range
Posts & updates
News, reviews, videos and community posts about this game. Open a post to read or watch the original.
About Packet Path
Networking is usually taught with textbook pictures: here is a switch, here is a router, here is a table. Packet Path shows the same thing in motion — you build the network yourself, press «Send packet», and watch it travel from node to node.
The log narrates every step in plain words: why the PC first shouts «who has this address» to the whole network, why the switch remembered which port you sit behind, why the packet's TTL keeps dropping, and where a frame goes when there is no route for it. Failures are explained too: a packet never vanishes silently — it stops in a specific place for a specific reason.
17 levels across three chapters: wires and addresses, routing, names and DNS. The kit has PCs, servers, switches, hubs, bridges, routers and DNS servers. There is a sandbox with no goal: build your own network, break it, and see what happens. Your networks are saved and can be reopened any time.
Russian and English, played with mouse and keyboard.
Description from playhop.com ↗
Studio · OrvoTap
View studio →Analysis at a glance
Sources & methodology →- Selected-range coverage
- 0 of 30 daily indices available, 2026-10-04 to 2026-11-02 UTC. A direction is not stated without valid daily indices and both range boundaries.
- Within Playhop
- Insufficient history on 2026-11-02 UTC. Missing values are not zero.
- Source observations
- 1/31 observed dates in the ending 30-day calculation window. Coverage describes recorded dates, not continuous tracking.
- Last source observation
- 2026-11-02 UTC (day precision). This is the observation used at the selected endpoint, not the last website refresh.
- First observed in our catalogue
- 2026-11-02. This is not the game’s release date.
User ratings
Unavailable · 0 ratings
English support is declared in the game metadata. Counts may include ratings across Playhop and Yandex Games; they are not limited to English-speaking players.
Recorded rating counts
1 of 1 observations in this range. Missing values are not zero.
- 2026-11-02: 0 ratings
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Games from the same portal, prioritizing recorded developer or publisher and category matches. No inferred game mechanics are shown.