Popularity · relative index

Based on public voting signals, not player counts.

82 / 100Current relative index
02550751005000 CCU2026-09-30 UTC: approximately 500 peak concurrent users2026-10-01 UTC: approximately 500 peak concurrent users2026-10-02 UTC: approximately 500 peak concurrent users2026-10-03 UTC: approximately 500 peak concurrent users2026-10-04 UTC: approximately 500 peak concurrent users2026-10-05 UTC: approximately 500 peak concurrent users2026-10-06 UTC: approximately 500 peak concurrent users2026-10-07 UTC: approximately 500 peak concurrent users2026-10-08 UTC: approximately 500 peak concurrent users2026-10-09 UTC: approximately 500 peak concurrent users2026-10-10 UTC: approximately 500 peak concurrent users2026-10-11 UTC: approximately 500 peak concurrent users2026-10-12 UTC: approximately 500 peak concurrent users2026-10-13 UTC: approximately 500 peak concurrent users2026-10-14 UTC: approximately 500 peak concurrent users2026-10-15 UTC: approximately 500 peak concurrent users2026-10-16 UTC: approximately 500 peak concurrent users2026-10-17 UTC: approximately 500 peak concurrent users2026-10-18 UTC: approximately 500 peak concurrent users2026-10-19 UTC: approximately 500 peak concurrent users2026-10-20 UTC: approximately 500 peak concurrent users2026-10-21 UTC: approximately 500 peak concurrent users2026-10-22 UTC: approximately 500 peak concurrent users2026-10-23 UTC: approximately 500 peak concurrent users2026-10-24 UTC: approximately 500 peak concurrent users2026-10-25 UTC: approximately 500 peak concurrent users2026-10-26 UTC: approximately 500 peak concurrent users2026-10-27 UTC: approximately 500 peak concurrent users2026-10-28 UTC: approximately 500 peak concurrent users2026-10-29 UTC: approximately 500 peak concurrent users (partial period)2026-09-302026-10-29

━ Popularity · index / 100 (left) · ▥ Estimated peak CCU · concurrent users (right)

Daily maxima, not averages or daily unique players. Periods use UTC; the last source period is incomplete. Historical zero-filled samples are ambiguous and shown as gaps. Values are approximate tiers. Bars at date-range edges may represent a partly visible full source period; the listed dates and tooltip identify the complete aggregation interval.

Latest snapshot: ≈ 500 online · 2026-10-29 17:50:00 UTC

Explore the Poki CCU table →
CCU period data · dates and approximate peaks
  • 2026-09-30 UTC: approximately 500 peak concurrent users
  • 2026-10-01 UTC: approximately 500 peak concurrent users
  • 2026-10-02 UTC: approximately 500 peak concurrent users
  • 2026-10-03 UTC: approximately 500 peak concurrent users
  • 2026-10-04 UTC: approximately 500 peak concurrent users
  • 2026-10-05 UTC: approximately 500 peak concurrent users
  • 2026-10-06 UTC: approximately 500 peak concurrent users
  • 2026-10-07 UTC: approximately 500 peak concurrent users
  • 2026-10-08 UTC: approximately 500 peak concurrent users
  • 2026-10-09 UTC: approximately 500 peak concurrent users
  • 2026-10-10 UTC: approximately 500 peak concurrent users
  • 2026-10-11 UTC: approximately 500 peak concurrent users
  • 2026-10-12 UTC: approximately 500 peak concurrent users
  • 2026-10-13 UTC: approximately 500 peak concurrent users
  • 2026-10-14 UTC: approximately 500 peak concurrent users
  • 2026-10-15 UTC: approximately 500 peak concurrent users
  • 2026-10-16 UTC: approximately 500 peak concurrent users
  • 2026-10-17 UTC: approximately 500 peak concurrent users
  • 2026-10-18 UTC: approximately 500 peak concurrent users
  • 2026-10-19 UTC: approximately 500 peak concurrent users
  • 2026-10-20 UTC: approximately 500 peak concurrent users
  • 2026-10-21 UTC: approximately 500 peak concurrent users
  • 2026-10-22 UTC: approximately 500 peak concurrent users
  • 2026-10-23 UTC: approximately 500 peak concurrent users
  • 2026-10-24 UTC: approximately 500 peak concurrent users
  • 2026-10-25 UTC: approximately 500 peak concurrent users
  • 2026-10-26 UTC: approximately 500 peak concurrent users
  • 2026-10-27 UTC: approximately 500 peak concurrent users
  • 2026-10-28 UTC: approximately 500 peak concurrent users
  • 2026-10-29 UTC: approximately 500 peak concurrent users (partial period)
Popularity data · dates and index values
  • 2026-09-30 UTC: 84.5 / 100
  • 2026-10-01 UTC: 84.1 / 100
  • 2026-10-02 UTC: 84.2 / 100
  • 2026-10-03 UTC: 84.0 / 100
  • 2026-10-04 UTC: 83.8 / 100
  • 2026-10-05 UTC: 83.8 / 100
  • 2026-10-06 UTC: 84.0 / 100
  • 2026-10-07 UTC: 84.0 / 100
  • 2026-10-08 UTC: 83.7 / 100
  • 2026-10-09 UTC: 83.9 / 100
  • 2026-10-10 UTC: 83.1 / 100
  • 2026-10-11 UTC: 83.1 / 100
  • 2026-10-12 UTC: 83.3 / 100
  • 2026-10-13 UTC: Insufficient data
  • 2026-10-14 UTC: Insufficient data
  • 2026-10-15 UTC: Insufficient data
  • 2026-10-16 UTC: Insufficient data
  • 2026-10-17 UTC: Insufficient data
  • 2026-10-18 UTC: Insufficient data
  • 2026-10-19 UTC: Insufficient data
  • 2026-10-20 UTC: Insufficient data
  • 2026-10-21 UTC: Insufficient data
  • 2026-10-22 UTC: Insufficient data
  • 2026-10-23 UTC: Insufficient data
  • 2026-10-24 UTC: Insufficient data
  • 2026-10-25 UTC: Insufficient data
  • 2026-10-26 UTC: Insufficient data
  • 2026-10-27 UTC: 82.6 / 100
  • 2026-10-28 UTC: 82.6 / 100
  • 2026-10-29 UTC: 82.2 / 100

N New label observed

The recorded Poki feed provides new-label observations only; hot and staff-picked observations are not available from this source.

Markers are positive daily observations from the portal API, not entry or exit dates or continuous placement. Hot does not prove a popular-list position; staff-picked does not prove homepage placement. These observations do not establish a cause for popularity changes.

No recorded label observations in this range. This does not prove that the game was never listed.

Last observed: Coverage 15/31 days574 comparable games300.0 votes/day
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About Temple of Boom

In Campaign mode, you will face ungodly creatures in three temples. In Endless mode, your mission is to kill everything and stay alive!

Controls:

Single player

Jump or Double jump - arrow up

Move sideways - left/right arrow

Pick up weapon - down arrow

Shoot - z

Switch weapon - x

Two player

Player 1

Jump or Double jump - w

Move sideways - a/s

Pick up weapon - s

Shoot - c

Switch weapon - v

Player 2

Jump or Double jump - arrow up

Move sideways - left/right arrow

Pick up weapon - down arrow

Shoot - k

Switch weapon - l

About the creator: Temple of Boom is created by Colin Lane Games, a one-man studio based in Stockholm, Sweden. Colin Lane’s other games include b-ball hits Dunkers and Dunkers 2, arcade wrestler-games Wrassling and Rowdy Wrestling, multiplayer tower defense game Fortz, sports romp Golf Zero and his latest Big Shot Boxing.

Description from poki.com ↗

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Recommendations share a recorded category on the same portal. No inferred game mechanics are shown.