Popularity · relative index

Based on public voting signals, not player counts.

79 / 100Current relative index
02550751001,0000 CCU2026-09-30 UTC: approximately 1,000 peak concurrent users2026-10-01 UTC: approximately 1,000 peak concurrent users2026-10-02 UTC: approximately 1,000 peak concurrent users2026-10-03 UTC: approximately 500 peak concurrent users2026-10-04 UTC: approximately 500 peak concurrent users2026-10-05 UTC: approximately 1,000 peak concurrent users2026-10-06 UTC: approximately 1,000 peak concurrent users2026-10-07 UTC: approximately 1,000 peak concurrent users2026-10-08 UTC: approximately 1,000 peak concurrent users2026-10-09 UTC: approximately 1,000 peak concurrent users2026-10-10 UTC: approximately 500 peak concurrent users2026-10-11 UTC: approximately 500 peak concurrent users2026-10-12 UTC: approximately 1,000 peak concurrent users2026-10-13 UTC: approximately 1,000 peak concurrent users2026-10-14 UTC: approximately 1,000 peak concurrent users2026-10-15 UTC: approximately 1,000 peak concurrent users2026-10-16 UTC: approximately 1,000 peak concurrent users2026-10-17 UTC: approximately 500 peak concurrent users2026-10-18 UTC: approximately 500 peak concurrent users2026-10-19 UTC: approximately 1,000 peak concurrent users2026-10-20 UTC: approximately 1,000 peak concurrent users2026-10-21 UTC: approximately 1,000 peak concurrent users2026-10-22 UTC: approximately 1,000 peak concurrent users2026-10-23 UTC: approximately 1,000 peak concurrent users2026-10-24 UTC: approximately 500 peak concurrent users2026-10-25 UTC: approximately 500 peak concurrent users2026-10-26 UTC: approximately 1,000 peak concurrent users2026-10-27 UTC: approximately 1,000 peak concurrent users2026-10-28 UTC: approximately 1,000 peak concurrent users2026-10-29 UTC: approximately 1,000 peak concurrent users (partial period)2026-09-302026-10-29

━ Popularity · index / 100 (left) · ▥ Estimated peak CCU · concurrent users (right)

Daily maxima, not averages or daily unique players. Periods use UTC; the last source period is incomplete. Historical zero-filled samples are ambiguous and shown as gaps. Values are approximate tiers. Bars at date-range edges may represent a partly visible full source period; the listed dates and tooltip identify the complete aggregation interval.

Latest snapshot: ≈ 1,000 online · 2026-10-29 16:20:00 UTC

Explore the Poki CCU table →
CCU period data · dates and approximate peaks
  • 2026-09-30 UTC: approximately 1,000 peak concurrent users
  • 2026-10-01 UTC: approximately 1,000 peak concurrent users
  • 2026-10-02 UTC: approximately 1,000 peak concurrent users
  • 2026-10-03 UTC: approximately 500 peak concurrent users
  • 2026-10-04 UTC: approximately 500 peak concurrent users
  • 2026-10-05 UTC: approximately 1,000 peak concurrent users
  • 2026-10-06 UTC: approximately 1,000 peak concurrent users
  • 2026-10-07 UTC: approximately 1,000 peak concurrent users
  • 2026-10-08 UTC: approximately 1,000 peak concurrent users
  • 2026-10-09 UTC: approximately 1,000 peak concurrent users
  • 2026-10-10 UTC: approximately 500 peak concurrent users
  • 2026-10-11 UTC: approximately 500 peak concurrent users
  • 2026-10-12 UTC: approximately 1,000 peak concurrent users
  • 2026-10-13 UTC: approximately 1,000 peak concurrent users
  • 2026-10-14 UTC: approximately 1,000 peak concurrent users
  • 2026-10-15 UTC: approximately 1,000 peak concurrent users
  • 2026-10-16 UTC: approximately 1,000 peak concurrent users
  • 2026-10-17 UTC: approximately 500 peak concurrent users
  • 2026-10-18 UTC: approximately 500 peak concurrent users
  • 2026-10-19 UTC: approximately 1,000 peak concurrent users
  • 2026-10-20 UTC: approximately 1,000 peak concurrent users
  • 2026-10-21 UTC: approximately 1,000 peak concurrent users
  • 2026-10-22 UTC: approximately 1,000 peak concurrent users
  • 2026-10-23 UTC: approximately 1,000 peak concurrent users
  • 2026-10-24 UTC: approximately 500 peak concurrent users
  • 2026-10-25 UTC: approximately 500 peak concurrent users
  • 2026-10-26 UTC: approximately 1,000 peak concurrent users
  • 2026-10-27 UTC: approximately 1,000 peak concurrent users
  • 2026-10-28 UTC: approximately 1,000 peak concurrent users
  • 2026-10-29 UTC: approximately 1,000 peak concurrent users (partial period)
Popularity data · dates and index values
  • 2026-09-30 UTC: 81.1 / 100
  • 2026-10-01 UTC: 80.9 / 100
  • 2026-10-02 UTC: 80.6 / 100
  • 2026-10-03 UTC: 80.4 / 100
  • 2026-10-04 UTC: 80.4 / 100
  • 2026-10-05 UTC: 80.2 / 100
  • 2026-10-06 UTC: 80.2 / 100
  • 2026-10-07 UTC: 80.2 / 100
  • 2026-10-08 UTC: 79.8 / 100
  • 2026-10-09 UTC: 79.8 / 100
  • 2026-10-10 UTC: 79.0 / 100
  • 2026-10-11 UTC: 79.3 / 100
  • 2026-10-12 UTC: 79.3 / 100
  • 2026-10-13 UTC: 78.4 / 100
  • 2026-10-14 UTC: 78.1 / 100
  • 2026-10-15 UTC: 77.8 / 100
  • 2026-10-16 UTC: 77.5 / 100
  • 2026-10-17 UTC: 77.5 / 100
  • 2026-10-18 UTC: 76.8 / 100
  • 2026-10-19 UTC: 77.3 / 100
  • 2026-10-20 UTC: 77.5 / 100
  • 2026-10-21 UTC: 77.9 / 100
  • 2026-10-22 UTC: 77.8 / 100
  • 2026-10-23 UTC: 77.2 / 100
  • 2026-10-24 UTC: 76.8 / 100
  • 2026-10-25 UTC: 77.0 / 100
  • 2026-10-26 UTC: 76.9 / 100
  • 2026-10-27 UTC: 78.8 / 100
  • 2026-10-28 UTC: 78.7 / 100
  • 2026-10-29 UTC: 78.9 / 100

N New label observed

The recorded Poki feed provides new-label observations only; hot and staff-picked observations are not available from this source.

Markers are positive daily observations from the portal API, not entry or exit dates or continuous placement. Hot does not prove a popular-list position; staff-picked does not prove homepage placement. These observations do not establish a cause for popularity changes.

No recorded label observations in this range. This does not prove that the game was never listed.

Last observed: Coverage 31/31 days556 comparable games228.2 votes/day
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About Tunnel Rush

About Tunnel Rush

Every level tests how quickly you spot openings and move before the walls hit you.

The retro 3D tunnel never slows down. Walls rotate toward you while narrow gaps appear without warning. You move left or right instantly, or the run ends.

At first you are simply trying to reach the end of a level. After a few attempts, sections that once felt random start to make sense. Now you can move earlier and with more confidence.

Play Tunnel Rush in your browser at Poki and put your timing and control to the test!

How Tunnel Rush works

Instead of running endlessly, Tunnel Rush is structured across 100 levels.

Each level adds new shapes and tighter spaces that force you to move more carefully.

There are no upgrades or power-ups to rely on. Every level is cleared using movement alone.

The game alternates between stages set inside the tunnel and outside it, while the tunnel twists and turns in new ways. This makes it harder to line up your next move.

Crashes take one second to reset, which means you are instantly back inside the tunnel trying to beat the section that just caught you.

Each attempt gives you only a fraction of a second to adjust, so reacting a little earlier makes later levels much easier.

2 player mode

2 player mode turns the same levels into a reaction race.

Both players face identical obstacles at the same time, so the winner is whoever reads the tunnel faster and survives longer.

Controls

Simple controls keep the focus entirely on execution

Player 1: Left and right arrows

Player 2: A and D

Difficulty and level stars

Before starting a level, you can choose a difficulty setting. The setting you choose will dictate how many starts out of 3 you get for completing a level.

DifficultyLevel rewardAbout

Easy⭐Slowest speed

Medium⭐⭐Medium speed

Hard⭐⭐⭐Fastest speed

Higher difficulty does not change the level layout. It increases your movement speed, which means gaps arrive sooner and mistakes are harder to correct.

Hard mode gives you less time to react, so positioning must be sharper from the start.

Who created Tunnel Rush?

Tunnel Rush was created by Deer Cat Games and released on Poki in 2019. The game quickly became one of Poki's most recognized reaction challenges and has received over 1 million player upvotes since release.

Deer Cat Games is an independent game developer from London. The original release gained strong traction on Poki, leading to the sequel Tunnel Rush 2.

More games like Tunnel Rush

If you enjoy reacting fast and squeezing through narrow gaps., these games apply those same reflexes in different ways.

Super Tunnel Rush applies similar tunnel-navigation skills but adds car racing, requiring you to steer precisely while also racing to finish the track first.

Subway Surfers tests the same forward-reading reflexes in an endless runner format, where survival depends on spotting obstacles early and switching lanes quickly.

Description from poki.com ↗

Explore similar ideas

See all Poki games →

Murder

actionPokiPoki
1K CCU
Popularity100Stable
Murder: popularity over the last 30 days. Daily rolling vote-rate percentile within the same portal, on a fixed 0–100 scale. 30 of 30 daily values available. Missing values are gaps, not zero.2026-09-30: 99.8 / 1002026-10-01: 99.8 / 1002026-10-02: 100 / 1002026-10-03: 100 / 1002026-10-04: 100 / 1002026-10-05: 100 / 1002026-10-06: 100 / 1002026-10-07: 100 / 1002026-10-08: 100 / 1002026-10-09: 100 / 1002026-10-10: 100 / 1002026-10-11: 100 / 1002026-10-12: 99.8 / 1002026-10-13: 99.8 / 1002026-10-14: 99.8 / 1002026-10-15: 99.8 / 1002026-10-16: 100 / 1002026-10-17: 100 / 1002026-10-18: 100 / 1002026-10-19: 100 / 1002026-10-20: 100 / 1002026-10-21: 100 / 1002026-10-22: 100 / 1002026-10-23: 100 / 1002026-10-24: 100 / 1002026-10-25: 100 / 1002026-10-26: 100 / 1002026-10-27: 100 / 1002026-10-28: 100 / 1002026-10-29: 100 / 100

Hole.io

3dPokiPoki
5K CCU
Popularity100Partial history
Hole.io: popularity over the last 30 days. Daily rolling vote-rate percentile within the same portal, on a fixed 0–100 scale. 18 of 30 daily values available. Missing values are gaps, not zero.2026-10-12: 100 / 1002026-10-13: 100 / 1002026-10-14: 100 / 1002026-10-15: 100 / 1002026-10-16: 99.8 / 1002026-10-17: 99.8 / 1002026-10-18: 99.8 / 1002026-10-19: 99.8 / 1002026-10-20: 99.8 / 1002026-10-21: 99.8 / 1002026-10-22: 99.8 / 1002026-10-23: 99.8 / 1002026-10-24: 99.8 / 1002026-10-25: 99.8 / 1002026-10-26: 99.8 / 1002026-10-27: 99.8 / 1002026-10-28: 99.8 / 1002026-10-29: 99.8 / 100

Subway Surfers

actionPokiPoki
10K CCU
Popularity100Stable
Subway Surfers: popularity over the last 30 days. Daily rolling vote-rate percentile within the same portal, on a fixed 0–100 scale. 30 of 30 daily values available. Missing values are gaps, not zero.2026-09-30: 100 / 1002026-10-01: 100 / 1002026-10-02: 99.8 / 1002026-10-03: 99.8 / 1002026-10-04: 99.8 / 1002026-10-05: 99.8 / 1002026-10-06: 99.8 / 1002026-10-07: 99.8 / 1002026-10-08: 99.8 / 1002026-10-09: 99.8 / 1002026-10-10: 99.8 / 1002026-10-11: 99.8 / 1002026-10-12: 99.6 / 1002026-10-13: 99.6 / 1002026-10-14: 99.6 / 1002026-10-15: 99.6 / 1002026-10-16: 99.6 / 1002026-10-17: 99.6 / 1002026-10-18: 99.6 / 1002026-10-19: 99.6 / 1002026-10-20: 99.6 / 1002026-10-21: 99.6 / 1002026-10-22: 99.6 / 1002026-10-23: 99.6 / 1002026-10-24: 99.6 / 1002026-10-25: 99.6 / 1002026-10-26: 99.6 / 1002026-10-27: 99.6 / 1002026-10-28: 99.6 / 1002026-10-29: 99.6 / 100

Aquapark.io

racingPokiPoki
5K CCU
Popularity100Partial history
Aquapark.io: popularity over the last 30 days. Daily rolling vote-rate percentile within the same portal, on a fixed 0–100 scale. 15 of 30 daily values available. Missing values are gaps, not zero.2026-10-15: 98.3 / 1002026-10-16: 98.3 / 1002026-10-17: 98.3 / 1002026-10-18: 98.3 / 1002026-10-19: 98.6 / 1002026-10-20: 99 / 1002026-10-21: 99 / 1002026-10-22: 99 / 1002026-10-23: 98.9 / 1002026-10-24: 99.2 / 1002026-10-25: 99.2 / 1002026-10-26: 99.2 / 1002026-10-27: 99.3 / 1002026-10-28: 99.5 / 1002026-10-29: 99.5 / 100

Recommendations share a recorded category on the same portal. No inferred game mechanics are shown.