
Popularity · relative index
Based on public voting signals, not player counts.
━ Popularity · index / 100 (left) · ▥ Estimated peak CCU · concurrent users (right)
Daily maxima, not averages or daily unique players. Periods use UTC; the last source period is incomplete. Historical zero-filled samples are ambiguous and shown as gaps. Values are approximate tiers. Bars at date-range edges may represent a partly visible full source period; the listed dates and tooltip identify the complete aggregation interval.
Latest snapshot: ≈ 500 online · 2026-10-29 16:50:00 UTC
Explore the Poki CCU table →CCU period data · dates and approximate peaks
- 2026-10-23 UTC: approximately 1,000 peak concurrent users
- 2026-10-24 UTC: approximately 500 peak concurrent users
- 2026-10-25 UTC: approximately 500 peak concurrent users
- 2026-10-26 UTC: approximately 1,000 peak concurrent users
- 2026-10-27 UTC: approximately 1,000 peak concurrent users
- 2026-10-28 UTC: approximately 1,000 peak concurrent users
- 2026-10-29 UTC: approximately 1,000 peak concurrent users (partial period)
Popularity data · dates and index values
- 2026-10-23 UTC: 87.3 / 100
- 2026-10-24 UTC: 87.1 / 100
- 2026-10-25 UTC: 87.2 / 100
- 2026-10-26 UTC: 87.2 / 100
- 2026-10-27 UTC: 88.3 / 100
- 2026-10-28 UTC: 88.6 / 100
- 2026-10-29 UTC: 88.4 / 100
N New label observed
The recorded Poki feed provides new-label observations only; hot and staff-picked observations are not available from this source.
Markers are positive daily observations from the portal API, not entry or exit dates or continuous placement. Hot does not prove a popular-list position; staff-picked does not prove homepage placement. These observations do not establish a cause for popularity changes.
No recorded label observations in this range. This does not prove that the game was never listed.
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About PolyTrack
About PolyTrack
At first you're trying to finish. After a few runs, you're chasing tenths of a second. Then you start noticing every small mistake that costs time.
You take the first corner too fast. Restart. Brake earlier next time. Gain half a second.
Instead of racing other cars, you chase your own best time to get better and better with each run.
Play PolyTrack for free at Poki and jump straight into mastering each track!
How PolyTrack works
Every track is about replaying the same section and doing it better each time.
You drive a section, spot where you lost speed and restart instantly. Now you try again with one change to see if it improves your time.
Braking slightly earlier, turning tighter or landing straighter can cut 0.20 seconds from your time. Runs are short, so most of your time is spent retrying and fixing mistakes rather than racing.
Leaderboards and ghost runs show where faster players gained time, giving you a target to beat. Progress comes from repeating sections until it starts to feel easier and more consistent.
This turns messy runs into faster times
Controls
Simple controls keep your attention on steering accuracy and timing.
Desktop:
Drive: WASD or arrow keys
Restart run: T
Restart from checkpoint: R
First-person view: C
Pause game: Space bar
Mobile:
Use on-screen pedals to steer and perform all controls.
Challenging other players
You compete by comparing runs rather than racing side by side.
Ghost replays and leaderboard times show how faster players take corners, which helps you understand where they gain speed and where you are losing it.
Watching another run often reveals faster routes or places where you can improve your controls to shave some time off your score.
PolyTrack maps
PolyTrack includes 17 official tracks and 30+ community creations across Summer, Winter and Desert themes.
Each map needs you to drive a little differently:
Some demand smooth steering through long corners.
Others punish entering too fast and force precise braking.
Some tracks have tricky jumps that punish bad landings.
As you replay a map, you stop guessing and start driving with confidence, letting you trim small amounts of time each run.
Build your own tracks
The track editor lets you design your own tracks.
Choose parts from the build menu.
Place and rotate them to shape the route.
Add checkpoints and a finish so runs can be timed.
You can test your track at any time and adjust sections to make them easier or harder, depending on what you want to create.
When you're happy with your creation, you can export it and share it with your friends to see if they can beat your best time.
Playing other custom tracks
Custom community-made tracks give you new challenges outside of the official maps.
Simply import the code for the track into your game and it will appear in the Custom Tracks tab.
You can find custom tracks online by checking out Reddit and other forums. There are endless custom tracks to try, from complex city layouts to simple high-speed runs.
How to improve your time
Fast times don't come from driving harder. They come from removing tiny mistakes that slow you down.
Brake earlier before corners: Late braking makes the car slide wide and costs speed.
Land jumps pointing straight: Landing at an angle forces you to correct and wastes time.
Keep a tight line through turns: The less distance you travel, the faster your run.
Approach platforms head-on: Coming in sideways can catch your wheels and stop momentum.
Stay low on wall rides: A lower line helps you exit faster and stay in control.
Restart quickly after mistakes: Repeating tricky sections is the fastest way to improve.
Who created PolyTrack?
PolyTrack was created by Kodub as a time-trial racer made for players who want to get better at every run. It takes inspiration from similar console games like Trackmania.
Instead of focusing on polished graphics, PolyTrack strips it back to basic 3D block graphics so the focus stays on how well you drive.
More games like PolyTrack
If you enjoy improving your runs and learning how to control speed through tricky sections, there are other driving games that test similar skills.
Moto X3M focuses on timing and balance as you clear obstacles and try to finish levels faster with each attempt.
Drift Boss shifts the challenge toward car control, asking you to drift around sharp bends to see how long you can go before the car falls off the platform.
Description from poki.com ↗
Studio · Kodub
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