Popularity · relative index

Based on public voting signals, not player counts.

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━ Popularity · index / 100 (left)

Popularity data · dates and index values
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N New label observedH Hot label observedS Staff-picked label observed

Markers are positive daily observations from the portal API, not entry or exit dates or continuous placement. Hot does not prove a popular-list position; staff-picked does not prove homepage placement. These observations do not establish a cause for popularity changes.

No recorded label observations in this range. This does not prove that the game was never listed.

Insufficient historyNo reliable popularity values in this range. Missing data is not zero.
Last observed: Coverage 3/31 days53 comparable games
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About Crimson Room

Crimson Room is an escape room game originally developed in Flash. It was one of the first of its kind. Toshimitsu Takagi developed the game in 2004 and helped to popularize the escape room genre. To play the game, simply point and click. See if you can escape the Crimson Room!

Safe Password

The game directs you to a certain URL to get the password to the safe. The URL no longer exists, but the password is '1994'.

How to Play Crimson Room

You wake up in a Crimson Room, suffering from retrograde amnesia. You don't know where you are, or how you got there. All you know is that you need to escape this mysterious red room.

The objective is simple. Find the key to the door and escape. Search for clues around the room and look for clues that help you reach your goal of escaping.

Escape Room Games

Do you love a challenge? Escape rooms are great for logical, puzzle-solvers. You'll find plenty of them in our Escape Games collection. Many escape room games feature an element of horror, like House of Celestina. For a less frightening alternative, check out Space Museum Escape.

Release Date

2004

Developer

Crimson Room was made by Toshimitsu Takagi.

Platform

Web browser

Description from www.crazygames.com ↗

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+1 Brick Escape

mobileCrazyGamesCrazyGames
Popularity90No net change
+1 Brick Escape: popularity over the last 30 days. Daily rolling vote-rate percentile within the same portal, on a fixed 0–100 scale. 30 of 30 daily values available. Missing values are gaps, not zero.2026-09-30: 90.5 / 1002026-10-01: 90.5 / 1002026-10-02: 90.5 / 1002026-10-03: 88.4 / 1002026-10-04: 88.4 / 1002026-10-05: 86.4 / 1002026-10-06: 86.4 / 1002026-10-07: 86.4 / 1002026-10-08: 86.4 / 1002026-10-09: 86.4 / 1002026-10-10: 86.4 / 1002026-10-11: 88.6 / 1002026-10-12: 88.6 / 1002026-10-13: 88.6 / 1002026-10-14: 88.6 / 1002026-10-15: 88.9 / 1002026-10-16: 88.9 / 1002026-10-17: 88.9 / 1002026-10-18: 88.9 / 1002026-10-19: 89.1 / 1002026-10-20: 89.1 / 1002026-10-21: 89.1 / 1002026-10-22: 89.6 / 1002026-10-23: 89.6 / 1002026-10-24: 89.8 / 1002026-10-25: 90.2 / 1002026-10-26: 90.4 / 1002026-10-27: 90.4 / 1002026-10-28: 90.4 / 1002026-10-29: 90.4 / 100

8 Ball Merge

mobileCrazyGamesCrazyGames
Popularity14Falling
8 Ball Merge: popularity over the last 30 days. Daily rolling vote-rate percentile within the same portal, on a fixed 0–100 scale. 30 of 30 daily values available. Missing values are gaps, not zero.2026-09-30: 15.5 / 1002026-10-01: 16.7 / 1002026-10-02: 16.7 / 1002026-10-03: 16.3 / 1002026-10-04: 16.3 / 1002026-10-05: 15.9 / 1002026-10-06: 15.9 / 1002026-10-07: 15.9 / 1002026-10-08: 15.9 / 1002026-10-09: 15.9 / 1002026-10-10: 15.9 / 1002026-10-11: 15.9 / 1002026-10-12: 15.9 / 1002026-10-13: 15.9 / 1002026-10-14: 15.9 / 1002026-10-15: 15.6 / 1002026-10-16: 15.6 / 1002026-10-17: 15.6 / 1002026-10-18: 15.6 / 1002026-10-19: 15.2 / 1002026-10-20: 15.2 / 1002026-10-21: 15.2 / 1002026-10-22: 14.6 / 1002026-10-23: 14.6 / 1002026-10-24: 14.3 / 1002026-10-25: 13.7 / 1002026-10-26: 13.5 / 1002026-10-27: 13.5 / 1002026-10-28: 13.5 / 1002026-10-29: 13.5 / 100

The Classroom

escapeCrazyGamesCrazyGames
Popularity—Insufficient history
The Classroom: popularity over the last 30 days. Daily rolling vote-rate percentile within the same portal, on a fixed 0–100 scale. 0 of 30 daily values available. Missing values are gaps, not zero.History unavailable

Trapped

point-and-clickCrazyGamesCrazyGames
Popularity—Insufficient history
Trapped: popularity over the last 30 days. Daily rolling vote-rate percentile within the same portal, on a fixed 0–100 scale. 0 of 30 daily values available. Missing values are gaps, not zero.History unavailable

Recommendations share a recorded category on the same portal. No inferred game mechanics are shown.