
Popularity · relative index
Based on public voting signals, not player counts.
━ Popularity · index / 100 (left) · ▥ Estimated peak CCU · concurrent users (right)
Daily maxima, not averages or daily unique players. Periods use UTC; the last source period is incomplete. Historical zero-filled samples are ambiguous and shown as gaps. Values are approximate tiers. Bars at date-range edges may represent a partly visible full source period; the listed dates and tooltip identify the complete aggregation interval.
Latest snapshot: ≈ 25 online · 2026-10-29 16:00:00 UTC
Explore the Poki CCU table →CCU period data · dates and approximate peaks
- 2026-09-30 UTC: approximately 25 peak concurrent users
- 2026-10-01 UTC: approximately 25 peak concurrent users
- 2026-10-02 UTC: approximately 25 peak concurrent users
- 2026-10-03 UTC: approximately 25 peak concurrent users
- 2026-10-04 UTC: approximately 25 peak concurrent users
- 2026-10-05 UTC: approximately 25 peak concurrent users
- 2026-10-06 UTC: approximately 25 peak concurrent users
- 2026-10-07 UTC: approximately 25 peak concurrent users
- 2026-10-08 UTC: approximately 25 peak concurrent users
- 2026-10-09 UTC: approximately 25 peak concurrent users
- 2026-10-10 UTC: approximately 25 peak concurrent users
- 2026-10-11 UTC: approximately 25 peak concurrent users
- 2026-10-12 UTC: approximately 25 peak concurrent users
- 2026-10-13 UTC: approximately 25 peak concurrent users
- 2026-10-14 UTC: approximately 25 peak concurrent users
- 2026-10-15 UTC: approximately 25 peak concurrent users
- 2026-10-16 UTC: approximately 25 peak concurrent users
- 2026-10-17 UTC: approximately 25 peak concurrent users
- 2026-10-18 UTC: approximately 25 peak concurrent users
- 2026-10-19 UTC: approximately 25 peak concurrent users
- 2026-10-20 UTC: approximately 25 peak concurrent users
- 2026-10-21 UTC: approximately 25 peak concurrent users
- 2026-10-22 UTC: approximately 25 peak concurrent users
- 2026-10-23 UTC: approximately 25 peak concurrent users
- 2026-10-24 UTC: approximately 25 peak concurrent users
- 2026-10-25 UTC: approximately 25 peak concurrent users
- 2026-10-26 UTC: approximately 25 peak concurrent users
- 2026-10-27 UTC: approximately 25 peak concurrent users
- 2026-10-28 UTC: approximately 25 peak concurrent users
- 2026-10-29 UTC: approximately 25 peak concurrent users (partial period)
Popularity data · dates and index values
- 2026-09-30 UTC: Insufficient data
- 2026-10-01 UTC: Insufficient data
- 2026-10-02 UTC: Insufficient data
- 2026-10-03 UTC: Insufficient data
- 2026-10-04 UTC: Insufficient data
- 2026-10-05 UTC: Insufficient data
- 2026-10-06 UTC: Insufficient data
- 2026-10-07 UTC: Insufficient data
- 2026-10-08 UTC: Insufficient data
- 2026-10-09 UTC: Insufficient data
- 2026-10-10 UTC: Insufficient data
- 2026-10-11 UTC: Insufficient data
- 2026-10-12 UTC: Insufficient data
- 2026-10-13 UTC: Insufficient data
- 2026-10-14 UTC: Insufficient data
- 2026-10-15 UTC: Insufficient data
- 2026-10-16 UTC: Insufficient data
- 2026-10-17 UTC: Insufficient data
- 2026-10-18 UTC: Insufficient data
- 2026-10-19 UTC: Insufficient data
- 2026-10-20 UTC: Insufficient data
- 2026-10-21 UTC: Insufficient data
- 2026-10-22 UTC: Insufficient data
- 2026-10-23 UTC: Insufficient data
- 2026-10-24 UTC: Insufficient data
- 2026-10-25 UTC: Insufficient data
- 2026-10-26 UTC: Insufficient data
- 2026-10-27 UTC: 6.1 / 100
- 2026-10-28 UTC: Insufficient data
- 2026-10-29 UTC: Insufficient data
N New label observed
The recorded Poki feed provides new-label observations only; hot and staff-picked observations are not available from this source.
Markers are positive daily observations from the portal API, not entry or exit dates or continuous placement. Hot does not prove a popular-list position; staff-picked does not prove homepage placement. These observations do not establish a cause for popularity changes.
No recorded label observations in this range. This does not prove that the game was never listed.
Custom date range
About Jump and Hover
Jump and Hover is a puzzle platform game where you control a cube character who needs to complete obstacle and spike-filled levels without dying. The game is pretty self-explanatory: You need to jump and hover to pass the dangerous levels. Control and time the jumps wisely to stay afloat. Your hover timer depletes almost immediately, so don't waste a second in air and think about which platform you want to jump on beforehand. There are batteries scattered around the levels. These batteries help you recharge your hover bar in the air. Don't forget that touching the ground does the same! So go ahead and give it a try. Can you jump and hover your way up to victory?
How to play Jump and Hover?
Move - A & D or Left & Right arrow
Jump - W, Space bar or Up arrow
Hover - (Hold down) W, Space bar or Up arrow
Reset - R
Back - ESC or B
Who created Jump and Hover?
Jump and Hover is created by Robert Alvarez. They have other thinking games on Poki: Plactions, Big Tall Small, Teleport Jumper, Block Toggle, Isotiles, Chessformer and Resizer
Description from poki.com ↗
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Recommendations share a recorded category on the same portal. No inferred game mechanics are shown.